Problems with lvl design
Space levels suffer from the following:
No starting pin.
No worthwhile objectives or strategic points.
No system to support organized teams automatically queing against other organized teams. I suggest finding someone in the development team who was a veteran of Guild Wars PvP and asking them questions. They built a great PvP community and this game has everything they did... except good maps and a good que system. Oh and the vid thing, that didn't hurt. Not to mention the multi nationality thing.
Ground combat lacks:
Worth while strategic points.
No system to support organized teams automatically queing against other organized teams.
I really enjoy the game and see a lot of potential here. The mechanics are all well designed...
Also, I want to give a kudo for re-vamping the quing system. It's still a little rough but it's a big improvement, good job guys.
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