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Archived Post 02-13-2010 10:54 PM

Pets come alive!
Here is a suggestion in game play for any STO developer who might be interested in the concept.

Our Bridge Officers are great in the battle field, but letís make it even more interesting. How about this.....

During the course of BO development, have an opposite sex Bridge Officer start to say how much they admire your leadership, bravery, and then eventually admits their falling in love with you.

This Bridge Officer whose started to fall in love with you begins to exhibit signs of perhaps not wanting to go down to an away team with you, "unless" you respond to this poor love sick person with either a proper response or take them off active roster for awhile in situations.

That's an example of one way to go with this. What I'm trying to suggest, is to add "Human Social Engineering" into the missions with your own BOs where their responses may become unpredictable and like in the real world, will have consequences unless managed and addressed.

The real great thing about STO is all these unless variations of solo missions but even these can start to feel like a grind unless you add a different spice all around. I think alot of Solo players would find this interesting. Letís say a BO wants to be Captain and after over a period of time tries to sabotage your career or worse. Letís say one of your BOs is really a spy, and youíre not sure which one but you got some good Intel telling you one of them is a badie.. And you have to figure out before it's too late. Let's say one of your BOs whose female is going to have a baby, and is unavailable to your team until her trimesters are over.

Letís say one of your BOs constantly argues with you, or is driving the entire bridge nuts and your other BOs start to complain about him or her. How about making a BO a cook? Have your own internal bridge party or future 10-forward. Making the BOs more realistic I really think is a great idea.

What do you think?

I suspect the younger crowd will no doubt jeer this because their mostly into the action play, while perhaps the older STO audience would welcome this interesting complexity into the game play.

What do you think?


Archived Post 02-14-2010 12:25 AM

I read the first couple of paragraphs before giving up, sorry, but cryptic is not going to be writing sex stories for everyone. Write your own.

Archived Post 02-14-2010 02:54 PM

LOL... I think your missing the point by just focusing on the one example I stated. Plugging in more Artifical Intelligence into the game's NPCs will make the experience more interactive. This kind of game play can go way beyond just romantic experiences. You do bring up a good point on the subject of sex though. We don't want this to be another SIMs game either. But, alot can be said by changing up the situation during an away mission or battle which can keep the game play interesting beyond just zapping and looting when doing solo missions.

One can also say that if we want that kind of interaction, just stick to PVP and Raiding with fleets. That makes sense too, but the suggestion was mostly focused on making the solo missions more interesting.

Archived Post 02-14-2010 03:25 PM

Remember the ROFLcopter?
Crew interactions would be a great idea if the whole concept was not killed by your love affair scenario.

Archived Post 02-14-2010 05:22 PM

Hmm, I guess according to these two, games like The Sims and Mass Effect 1 & 2 really suck and nobody would like them because there are love affairs in them.

Sounds like a Fable 2 me. :rolleyes:

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