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-   -   Worth it to use 2 type of ship? (http://sto-forum.perfectworld.com/showthread.php?t=116989)

Archived Post 02-14-2010 06:33 AM

Worth it to use 2 type of ship?
 
Ok, I am an engineer capt so far focusing on piloting cruisers.This is good for me.

Now I am at Lt Commander 5 with enough credits to purchase another ship if I wanted to and am wondering if it is feasable to get a science ship to alternative just for fun and difference of play. I realize technically I am able to do this, but my questions is: will I be gimping myself as far as skill points by trying to "dual class"?

Will I find as I get to the next 3 ranks that I will have "wasted" points trying to become adequate in a science ship and not have enough to be a good, strong cruiser pilot?

I am not a min/maxer type of player so thats not an issue, and I know respecs are coming, but I don't want to rely on that.

Thanks.

Archived Post 02-14-2010 07:09 AM

Focus on one class, and have a backup.

Don't bother focusing anything until Admiral though, or you'll be wasting points.

I have Science and Escort, and wish I'd focused souly on Escort.

Archived Post 02-14-2010 07:31 AM

It's possible to do without 'gimping' yourself, although it requires some thought when it comes to spending your skill points. You will be sacrificing a little performance in return for the flexibility, but it doesn't sound like you'll mind that too much.

My advice, though, would be to get the ship and try it out for a bit before go ahead and investing in skills. You might also find the Skills: The Numbers link in my sig to be helpful.

Archived Post 02-14-2010 08:46 AM

I'm a tactical officer and have been using a cruiser. I decided to purchase an escort since I had money to burn. I think especially early in the game it's not a bad idea to experiment with different things so I wouldn't be afraid of getting another ship or even two other ships. Or if you are afraid of gimping this character you can always make a new one.

There's no cap on points for bridge officers as I understand it. So you can make up points later. But your Captain as a skill cap, so don't forget that.

Archived Post 02-14-2010 08:54 AM

I guess I am just a silly role player. I do not recall Kirk saying to Scotty, "Mr Scott I feel the need for speed today, put the Enterprise in the garage and I will take a fast frigate for the assignment we have today."

Part of the Star Trek experience was learning how to do what needed to be done with the ship you are assign. I get a new ship and the old one is decommissioned for me.

Archived Post 02-14-2010 08:55 AM

Well if you're not worried about min/maxing, then it's really not an issue. Also, the T3 and T4 command skills are worthless outside of T3 and T4 ships, whereas T2 skills apply to all tiers of that class.

So if you put points into Cruiser captain and Science Vessel captain, you would be equally as effective as someone who specialized in their class (unless they put points into a T3 or T4 skill and were flying that tier ship). The T2 skills aren't too costly in terms of points.

Where you might run into some "gimping" is when you go from your cruiser to your sci vessel. I assume you've been putting your points into your engineering skills to beef up all your engineering BO powers instead of putting points to beef up your science BO powers. For a cruiser, that's the right thing to do since you have so many engineering powers. But when you captain your sci vessel, you'll be slightly underpowered as opposed to someone who has been specializing in science from the get-go.

You can counter this by trying to cram as many powers as you can into similar systems. My alt is a science vessel captain, and right now i'm trying to focus on deflector skills, eventually branching out into sensor skills. So if I decided I wanted him to pilot a cruiser, his engineering skills would be a bit weak (I'm only Lt Cmdr 2, I haven't put points into anything but Starship Deflectors and Beam Weapons), but my sci vessel currently uses Emergency Power to Auxiliary, so if I kept as many engineering powers tied to Auxiliary systems as I could, simply by putting points into Auxiliary System Maintenance (something I was going to put points into anyway), I can be equally as effective as someone who started in a cruiser.

See what I'm saying?

Archived Post 02-14-2010 08:59 AM

Quote:

Originally Posted by Blue Knight
I guess I am just a silly role player. I do not recall Kirk saying to Scotty, "Mr Scott I feel the need for speed today, put the Enterprise in the garage and I will take a fast frigate for the assignment we have today."

Part of the Star Trek experience was learning how to do what needed to be done with the ship you are assign. I get a new ship and the old one is decommissioned for me.

I assume when you die you start over?

Archived Post 02-14-2010 09:08 AM

Actually yes I did .. Only died one time and restarted once though :D Real men do not use respawns:eek:

Archived Post 02-14-2010 09:16 AM

Quote:

Originally Posted by Blue Knight
Actually yes I did .. Only died one time and restarted once though :D Real men do not use respawns:eek:

I didn't feel like waiting for my teammate to revive me while on a ground missions one day so I respawned. Afterwards I felt dirty....

Archived Post 02-14-2010 09:35 AM

Quote:

Originally Posted by Blue Knight
Actually yes I did .. Only died one time and restarted once though :D Real men do not use respawns:eek:

I have been thinking this would be a good way for those wanting a death penalty, blow up, go to nearest starbase, although an option to do this automatically would probably be good for them.

(frankly just the mission in the briar patch on my engineer drove me mad, on my science capt, no deaths, on my engineer, every two disruptors blew me up, ugh (could have been i was really tired and just wanted to level before bed though))

Speaking of different ships (back on subject, heh), i've been bouncing back and forth between two mains, a science and engineer, and like some parts of each, but also see every one and their brother has a cruiser. My science off also almost never dies, not sure if i'm just playing differently or incorrectly for each class. I keep wondering how much a difference having a non-class ship would make. Could i level science boffs to use on engineer and do well or would it be silly?

Also, sometimes i wish i could get a hold of some of the enemy ships and fly those, if only for looks. ;)


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