Star Trek Online

Star Trek Online (http://sto-forum.perfectworld.com/index.php)
-   Builds, Powers, and Game Mechanics (http://sto-forum.perfectworld.com/forumdisplay.php?f=219)
-   -   Science Team and Eng. Team share cooldowns (http://sto-forum.perfectworld.com/showthread.php?t=117028)

Archived Post 02-14-2010 07:24 AM

Science Team and Eng. Team share cooldowns
 
So why are these 2 abilities on the same cool down? Using one puts the other into a 20 second cooldown, like if you were using Torpedo High Yield I and Torpedo High Yield II. That would make sense if they were both powers from the same profession, like both Tactical powers, but they aren't.

Archived Post 02-14-2010 07:32 AM

While I do think these should share cooldown, I also think the 20 second is wayyy to high.. should be 10 at most..

Archived Post 02-14-2010 07:33 AM

I must say i agree with the OP that this makes no sense.They are distinctlly different proffesions and should not share a cooldown.

Archived Post 02-14-2010 07:42 AM

Quote:

Originally Posted by Ivil (Post 2084559)
I must say i agree with the OP that this makes no sense.They are distinctlly different proffesions and should not share a cooldown.

EACH ability uses one system Eng / Sci / Tac team uses 'Syetem: Crew.' Is it really that hard to understand ?

We need balance and common sense In this case we have both

Archived Post 02-14-2010 09:52 AM

All abilities have a "system".
All beam abilities share the Beam system and will put eachother on shared CD.
All team abilities (Tactical Team, Science Team, Engineering Team, Boarding Party) share the Crew system and put eachother on shared CD.
etc

Archived Post 02-14-2010 12:47 PM

They both utilize the system "Crew"

Archived Post 02-14-2010 12:59 PM

Science 1 deals with Shields and Engineering 1 deals with hull damage why should they be on the same cooldown? Both have different officer requirements so it would seem to make more sense to me if they weren't on a shared cooldown. Even if they both utilize the system crew it seems to not make much sense.

Archived Post 02-14-2010 03:36 PM

<shrug> Makes sense to me. What's not to understand?

Also...The whole attitude of "The game produces as challenge...I don't want to find the way to beat the challenge. Devs? I want you to alter the rules so that the challenge is not there any longer." is getting old.

This be the game - them be the rules...I regret your having problem with that.

Archived Post 02-14-2010 04:21 PM

Quote:

Originally Posted by Silicoid
EACH ability uses one system Eng / Sci / Tac team uses 'Syetem: Crew.' Is it really that hard to understand ?

We need balance and common sense In this case we have both

Well in that case should we also have longer cooldowns/effects on ships with less crew? Since they are all using crew numbers of it should also have some meaning and/or effect.

Archived Post 02-14-2010 05:43 PM

Quote:

Originally Posted by Lothandros
Science 1 deals with Shields and Engineering 1 deals with hull damage why should they be on the same cooldown? Both have different officer requirements so it would seem to make more sense to me if they weren't on a shared cooldown. Even if they both utilize the system crew it seems to not make much sense.

Both use crew members. When you beam a team, the rest of your crew mans their posts/stations to compensate, this 20 second cooldown is to simulate this.


All times are GMT -7. The time now is 12:12 AM.