||02-17-2010 03:30 PM
The BIGGEST problem with PvP
The BIGGEST (but not the only) problem with PvP is the queuing system. The way (I think) it works now is when it is your turn in a queue a spot in the arena instance is held for you for 60 seconds. The problem is that you get a spot held for you in the other queues you are waiting in, even if you are already in a PvP instance. This is what is leading to lopsided teams and 1 person having to fend off 5 for minutes while they wait for other people to join their team.
So what happens is you Queue yourself up 3 matches and wait of the first one to pop. When the first one pop's you accept it and go into a PvP instance. Then, while you are in the first instance, your spots in the other two queues will become available and your spot will be held for 60 seconds before it is given to someone else. So, if you and the next couple of guys in line are already in a PvP instance, then that team is going to be waiting for minutes before someone can join them AND it is making your first queue take much longer to pop because you have to wait for those other players to timeout.
This could (and hopefully will) be easily fixed by 2 different methods. In fact, I think that both methods should be implemented.
1) When you join a PvP instance, you should be removed from any other PvP queues you are also in. This would really speed up the wait time on the queues and it would virtually eliminate the 1v5 phenomenon.
2) Instead of a guaranteed spot in an PvP instance for 60 seconds, you should only be given 10 seconds (or 15 or 20 or whatever) to join. This would really speed up the action, because you won't have to wait a minute for the other 5 people on your team to trickle into the instance.
(The wait times seem to be more of a problem Feds, while the 1v5 phenomenon seems to be more of a problem for Kling's)