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-   -   An Idea for Fixing PVP Match Qutting problem (http://sto-forum.perfectworld.com/showthread.php?t=128354)

Archived Post 02-26-2010 03:47 PM

An Idea for Fixing PVP Match Qutting problem
 
I think it would be a good idea to subtract merits and Honor points for both feds and Klings that leave PVP matches leaving teams horribly unbalanced or a team of 5 people stuck on a map with nothing to do, that or add a Timer to matches that ends it after X amount of time.

Archived Post 02-26-2010 04:55 PM

How do you know they left on purpose? It is a game. Stuff happens. We need to encourage people to pvp not give more reasons not to pvp.

Archived Post 02-26-2010 05:32 PM

The majority of those leave matches do it mainly because they are baddly out numbered or being griefed (spawn camping anyone?), so you shouldn't be punishing people because of that.

So the solution is for Cryptic to fix the queue so you have even teams and locking it. And fix spawn camping so that people can't be killed before they even have a chance to defend themselves.

Archived Post 02-26-2010 11:55 PM

Popped in late to a Cracked planet pug, cloaked and started making my way across and went huh when I reached my side of the middle of the planet. A line of Fed ships, single filing it through the middle of the planet lead by an escort, 3 sci ships and a cruiser. Odd I says, so did a 180, come out of the middle to watch what happens and see if maybe the Feds are going to set up a spawn camp and position myself to at least hit the escort if they do. They were not, but I did notice 4 klingons coming over the top of the planet heading from the Fed spawn gate. Accepted the team invite and asked WTF was with the Feds. Was told that they had just got to the Fed side and watched the Feds spawn, when the escort and cruiser driver started going on in zone about how the klingons were 'still' cloaked and then they went shooting off to our spawn gate followed by the sci ships. The escort and cruiser had warped out by now. It was like we all looked at each other, shrugged, de-cloaked and popped those 3 sci ships. The fed side in that match never really recovered after that. Time from when the Feds were observed to have spawned and the escort et al warped... ~2-3 minutes. That escort and cruiser driver lost that match for the sci ships.

FvF with no cloak is your solution, not a timer. As to penalizing, the escort and cruiser did not earn anything, but those sci ships sure got shafted with the looser rewards.

Archived Post 02-27-2010 12:02 AM

how about when you leave a match it puts a 20 minute dishonorable title on you where you can't join another pvp until that time is off.

Archived Post 02-27-2010 12:11 AM

I like the idea of a deserter debuff that prevents you from requeueing for some arbitrary amount of time, but I'd qualify that by saying that it should not be added until the queues are fixed.

Archived Post 02-27-2010 12:44 AM

Ok so at the moment when there is 1 Fed and 5 Klingons the Fed gets teamed up on and spawnfragged.
And when there is 5 Feds and 1 Klingon the Klingon cloaks and lets us wait for half an hour.

And now you want to punish us for leaving? What a stupid idea is that?

Archived Post 02-27-2010 12:45 AM

Quote:

Originally Posted by oberlerchner123 (Post 2236403)
Ok so at the moment when there is 1 Fed and 5 Klingons the Fed gets teamed up on and spawnfragged.
And when there is 5 Feds and 1 Klingon the Klingon cloaks and lets us wait for half an hour.

And now you want to punish us for leaving? What a stupid idea is that?

you know, you don't HAVE to respawn, thats what I do when its a 5v1.

Archived Post 02-27-2010 01:07 AM

a workaround is only fighting premades who actually care about pvp quality/winning. good to join "OrganizedPVP" chat in game for such a purpose
<S>

Archived Post 02-27-2010 02:30 AM

I've dropped out a number of times in ground pvp as a fed, usuallly as a result of the klingon team being better coordinated, more numerous, outgeared, and more experienced then proceeding to steamroll. I feel bad for the klingon players who want to level or finish a round only to have feds like myself quit. Without an autobalance and the refusal of the outnumbering team to engage in one on ones while waiting for numbers to even out. I don't think anyone can be blamed for leaving.


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