Star Trek Online

Star Trek Online (http://sto-forum.perfectworld.com/index.php)
-   Star Trek Online General Discussion (http://sto-forum.perfectworld.com/forumdisplay.php?f=128)
-   -   Enemy Signal Contacts... (http://sto-forum.perfectworld.com/showthread.php?t=132578)

Archived Post 03-04-2010 02:05 AM

Enemy Signal Contacts...
 
Am I the only person who finds Enemy Signal Contacts annoying as hell? Since when has any ship been forced out of warp by some enemy signal contact unless they had some god like powers? They always seem to catch you in the least wanted times. And it is not like you *have* to fight them, all you have to do is warp right back out. problem is, is you have to load the screen to get there, then load another screen to get back to where you were going to begin with.


Am I the only one who thinks they are just a tad bit too much?


P.S. Don;t get me wrong, I still love the game, just find them annoying at best.

Archived Post 03-04-2010 03:02 AM

Yes it's very annoying to say the least, i'm often just sitting in space, sorting out my inventory, or trying to spend a few points, when suddenly your going into a mission :(

Archived Post 03-04-2010 03:02 AM

I welcome the challenge.

Archived Post 03-04-2010 03:05 AM

Quote:

Originally Posted by dhaise (Post 2294939)
I welcome the challenge.

I would agree to that if it were...I don't know...actually a challenge? No reward for doing it if you stay, you can just leave the very second you warp in, nothing forcing you to stay or even enticing you to stay for that matter. It is a bit pointless unless you actually have a mission to run it.

To me that is no challenge...it is a nuisance.

Archived Post 03-04-2010 03:14 AM

I know, but we still have folks complaining that they are 'too hard' and I was trying to be supportive. I actually wouldn't mind the DSE's if I didnt have to confirm the pop up midscreen three times to stay or go.

Archived Post 03-04-2010 03:16 AM

Quote:

Originally Posted by dhaise (Post 2295013)
I know, but we still have folks complaining that they are 'too hard' and I was trying to be supportive. I actually wouldn't mind the DSE's if I didnt have to confirm the pop up midscreen three times to stay or go.


lol, I hear ya there, man. Those pop ups delay your reaction time big time.

Archived Post 03-04-2010 03:18 AM

Quote:

Originally Posted by Wraiven (Post 2294695)
Am I the only person who finds Enemy Signal Contacts annoying as hell? Since when has any ship been forced out of warp by some enemy signal contact unless they had some god like powers? They always seem to catch you in the least wanted times. And it is not like you *have* to fight them, all you have to do is warp right back out. problem is, is you have to load the screen to get there, then load another screen to get back to where you were going to begin with.


Am I the only one who thinks they are just a tad bit too much?


P.S. Don;t get me wrong, I still love the game, just find them annoying at best.

If you had bothered to read before posting you would know the answer to your question.

Archived Post 03-04-2010 03:22 AM

Quote:

Originally Posted by Wraiven (Post 2294960)
I would agree to that if it were...I don't know...actually a challenge? No reward for doing it if you stay, you can just leave the very second you warp in, nothing forcing you to stay or even enticing you to stay for that matter. It is a bit pointless unless you actually have a mission to run it.

To me that is no challenge...it is a nuisance.

They are a nuisance and my main objection to a death penalty. Far too often I get sucked into these damn things and before I finish zoning I'm being told I'm under attack and badly damaged by a damn fleet that's camping the spawn point.

I don't mind a DP if I screw up using bad tactics, but I do have a problem if I get punished because of bad game design.

Archived Post 03-04-2010 03:27 AM

Quote:

Originally Posted by Sopwith_Snipe
They are a nuisance and my main objection to a death penalty. Far too often I get sucked into these damn things and before I finish zoning I'm being told I'm under attack and badly damaged by a damn fleet that's camping the spawn point.

I don't mind a DP if I screw up using bad tactics, but I do have a problem if I get punished because of bad game design.

That only happens during reset time and I would agree there should be no death penalty then. However at the start of the battle or during it there a never any enemies at the spawn point unless another player has drawn them there and you can normally speed away because they are aggroing him.

Archived Post 03-04-2010 03:48 AM

Quote:

Originally Posted by Kevscar (Post 2295096)
That only happens during reset time and I would agree there should be no death penalty then. However at the start of the battle or during it there a never any enemies at the spawn point unless another player has drawn them there and you can normally speed away because they are aggroing him.


Not true. They are on a spawn timer. When running the Borg version solo for the Klingon side, I have noticed upon being destroyed...before the mission was complete...the spawn I cleared at the entry point had respawned. I* had to destroy them again to clear the entrance.


All times are GMT -7. The time now is 12:14 PM.