No mention of ground PvP queues and consolidated spawning in development notes.
I am very concerned about this. These are two major annoyances in ground PvP to date; even more than the mechanics and class/weapon balancing.
You had Arena PvP gating in Champions Online, if this is the same engine, why can't you do it here? There's no excuse.
Or you can keep commenting on troll threads instead.
Was just in a 10v2 C&H. Easier to just wait for the game to end than enter the slaughter.
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