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-   -   Is RAPID FIRE now completely useless??? (http://sto-forum.perfectworld.com/showthread.php?t=143256)

Archived Post 03-25-2010 03:30 PM

Is RAPID FIRE now completely useless???
 
Seriously, seems like RAPID FIRE has become completely useless IMHO...it drains way too much power too fast, and does not shell out nearly enough damage as it used to. As a matter of fact, you do more damage with less energy usage (due to the recharge rate) by attacking without rapid fire. So has RAPID FIRE become completely useless??? If so, that is 1800 skill points I want to respec. :mad:

Archived Post 03-25-2010 03:41 PM

when I use rapid fire my DPS goes up, i think so anyways :P

Archived Post 03-25-2010 04:37 PM

Well, I like to loop around a mark and hit'em from the rear, with rapid fire III and High Yield II, for a quick intense burst of deadly dps! I run DH Disruptor Cannons and Quantum Torps on the front and Tachyon Turrets on the rear. Usually my combination of turrets and cannons neutralize a targets shields very fast, enough so that my quantum torps slide in for a devestaing impact. I used to blow up things pretty fast...

But now with the new patch - rapid fire is not effective at all - the first few shots massively drain my energy, to the point that the cannon/turret/rapid fire combo, does hardly no damage at all. I've found that if I do not use rapid fire, there's enough of a delay between shots for my energy levels to recharge slightly - thereby doing lots of damage - but it just takes longer than before, and is not as effective.

However, one thing I have noticed is that the critical severity bonus's are MUCH IMPROVED!

I run with all green gear, and blue gear quantum torps - and before the patch, I wasn't getting much for my bucks with the critical hits, but now my torps do masive damage. I do like that, but hate the fact that rapid fire is rendered useless, if you're packin multiple DHC's and Turrets.

Archived Post 03-25-2010 05:08 PM

I have equiped a rare mk x eps conduit and I have no issiues... I get the drain but by the time I fire my next shot my power is back at full so maybe try giving that a run? Works for me... yeah you lose one eng device slot but IMO its worth it

Archived Post 03-25-2010 06:59 PM

See I've heard that the MK X gear is good, but the problem is, I'm only Commander - and I think that gear is for Admirals and such...so I can't use it. Unless I'm wrong...

I've been mixing it up a bit and am still kicking butt - but it's just a pain to have to do all that, and then still - not to be able to kill things as fast and as efficient as I was able to before - that's all.

I think once I make captain and pick up an extra fwd weapon slot, things will be better - then I might start runnin wtih four torp launchers 2 on front and 2 on back with heavy cannons or tetryon dual beam arrays.

You know, the biggest problem here, is that us as Escorts - only have one engineering console slot. If they're going to do all this, then out of fairness, they should respec the escort class, and give us two engineering slots.

Archived Post 03-25-2010 10:17 PM

Okay, lets see here...

Number one, Rapid Fire 1 and 2 were doing the same damage as Rapid Fire 3. This has been addressed (as it should be).

Number two, it seems that this power was intended for bursts of high damage, not for sustained high damage. Causing your weapons to fire more often, draining your power faster, should make this kind of obvious.

Since dual cannons (all cannons, actually) all fire at once (instead of chain fire) this may be a large contributing factor to you having your energy drain faster. Also, this once again speaks to a burst damage build, rather than a sustained damage build.

I suggest you try a higher rank of Rapid Fire. If you are, instead, using Rapid Fire and expecting high sustained damage, I suggest you adjust your tactics to suit a burst fire concept.

I also highly recommend you and others use Tribble server as a test bed for builds, so you can narrow down what you want to do on live.

Archived Post 03-25-2010 10:30 PM

Sounds to me like they are reeling in the excessivly high DPS running rampant in game. Honestly, I think its for the best...especially for PvP.

Archived Post 03-25-2010 11:17 PM

No problem here........3 dual heavy and 3 turret, 2 EPS consoles, Rapid fire 2, spamming space bar as fast as I can, and power never gets below 80%.....all the critical hits make up for slight power loss. I am killing way faster now in season 1 than before. Make sure you have correct set up.....and dont whine about having to use 2 EPS consoles, we kill so fast we dont need any other type of engineer console....lol.

Archived Post 03-25-2010 11:43 PM

i'm sick of people complaining about escort related stuff.

Escorts are now the undisputed kings of damage.

Just stop using rear turrets and your power will never suffer.


3-4 forward heavy cannons make any other weapon near obsolete.

Archived Post 03-26-2010 08:05 AM

Quote:

Originally Posted by claydermunch (Post 2441735)
i'm sick of people complaining about escort related stuff.

Escorts are now the undisputed kings of damage.

Just stop using rear turrets and your power will never suffer.


3-4 forward heavy cannons make any other weapon near obsolete.

Heck, even WITH Turrets, things are just fine. I just made RA 1, set up 3 rear turrets, 3 forward DHCs, 1 forward Quant. I use Two EPS and 1 +6 weapon power in my (rather ugly, but it's part of it's charm!) escort. I just have all 6 main weapons set to autofire, chain Rapid Fire 2's. My power doesn't seem to dip below 75 EVER, as the longer cycle between DHC shots lets it recover. I'd replace the torp with a 4th DHC, but I don't think there's in-game autofire aside from the glitch yet.

If I EVER think I need more power, there's things like Emergency Power to Weps, or I could use the Engineer EPS skills. HEck, even Nadion Inversion would work now. So really, I'm not having problems adjusting to the new system.


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