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-   -   we need full impulse for combat to escape or regroup (http://sto-forum.perfectworld.com/showthread.php?t=147221)

Archived Post 04-02-2010 05:43 AM

we need full impulse for combat to escape or regroup
 
*We need full impulse (burst) during combat so we may get away from 6 bird of prey come back and fight another day.
the impulse button is not there during combat so it makes it impossible to get distance between your ship and an enemy ship. to raise shield strength and hull structural integrity. not having this limits maneuverability also.

*Full reverse is way to slow, we need to be able control reverse speed

Archived Post 04-02-2010 05:53 AM

Emergency power to engines is your burst speed bonus

Of course if you are using slow engines, low engine settings, not skilled efficiency/performance...you will always be slug.

Archived Post 04-02-2010 05:59 AM

There are a few speed boosts.

Emergency power of engines
Evasive maneuver.
And if your in a dive, Ramming speed.

Archived Post 04-02-2010 08:22 AM

If this were to be done, then there would have to be counters for it.

If there was a counter, people would use it to prevent you from fleeing.

If people prevented you from fleeing, then you would ask for another option to escape battle.

Yes, I know this isn't a PvP post, but PvE encounters would start to use counters to full impulse, or would become very easy.

There are already good options for withdrawing from combat. They are not guarantees to escape, but they do work some times, if applied properly.

As for myself, when I start a fight, I am generally in it until myself or the enemy blows up.

Keep your power to engines high, and use a hyper-impulse engine.

Archived Post 04-02-2010 09:10 AM

Quote:

Originally Posted by Kaiserhawk (Post 2494360)
There are a few speed boosts.

Emergency power of engines
Evasive maneuver.
And if your in a dive, Ramming speed.

How do you do a dive in space? :)
There is no up or down, of course im kidding kind of,
In real space there is no dive but in STO there is.

Engine batteries also help.

Archived Post 04-02-2010 11:04 AM

Just change power setting to max engine power and activate evasive. You really don't need the battery or emergency power to engines. Jam an enemy while your fleeing to reduce damage your taking as well as reinforce your rear shielding. Honestly though if your being attacked by 6 bops running away isn't going to save you. They'll just run you down. The only chance you have is if you get flagged as out of combat and can activate full impulse combined with the best blue engines you can get.

I run down a lot of feds cuz they use those efficient impulse engines mk iv, while im using impulse engine mk vi becuase we dont get fancy fed items.

Archived Post 04-02-2010 11:33 AM

Quote:

Originally Posted by Andor (Post 2495080)
How do you do a dive in space? :)
There is no up or down, of course im kidding kind of,
In real space there is no dive but in STO there is.

Engine batteries also help.

I will just point out that even in real space you can dive. Even in space there is a quasi up and down simply because the galaxy is a disk, but that's beside the point.

"Diving" only relates directionally to YOU. While space may not have a down, you do. It's what happens when your length angles your bow is below your stern, relative to your previous position.

Archived Post 04-02-2010 12:38 PM

"Cap'n! Three more incoming on top of the three we're already fighting!"

"Balance Power to Engines, Weapons and Shields! Emergency Power to Engines and activate Engine Batteries! Helm, Evasive Maneuvers! Reinforce Rear Shields! All bearing Weapons, target the nearest one and Fire at Will!"

Lots of options already in the game. I wouldn't want Full Impulse completely draining my weapon and shield power if I'm running away.

Archived Post 04-02-2010 04:19 PM

Quote:

Originally Posted by Sarty
Just change power setting to max engine power and activate evasive. You really don't need the battery or emergency power to engines..

Though I find that using a engine battery in addition to max engine power and evasive really does help in a 'run with tail in-between legs) situation... particularly when a Klingon Battleship and escorts group is using your ship for target practice...

Archived Post 04-02-2010 08:21 PM

Quote:

Originally Posted by Phoxe
I will just point out that even in real space you can dive. Even in space there is a quasi up and down simply because the galaxy is a disk, but that's beside the point.

"Diving" only relates directionally to YOU. While space may not have a down, you do. It's what happens when your length angles your bow is below your stern, relative to your previous position.

hahaha

You can call that a dive but really is just a change of direction because as soon as you change your direction the down also changes since its always relative to your position rather then to an external source. To dive in space would be to just keep rotating your nose below your belly.


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