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-   -   Anti-proton Math question. Are they working? (http://sto-forum.perfectworld.com/showthread.php?t=149504)

Archived Post 04-09-2010 01:03 PM

Anti-proton Math question. Are they working?
 
Basically, my question is, is the + Crit % and Crit Severity from anti-protons currently working? I'm leaning towards no.
I've currently got equipped 7 anti proton weapons (All have +2 Crit %, +40% Crit severity, and .1 accuracy), and a Quantum torpedo launcher mk X with +2% crit. This equals a total of +16% Crit chance, +280% Crit severity, and +.7 accuracy from weapons alone.
Due to my spec, by base stats are 15% bonus accuracy, 4.5 % crit chance, and 75% Critical severity.
Adding the two together, I should have 85% bonus accuracy, 20.5 Crit chance, and 355% critical severity.
My Pvp games -do not- show this. I am not critting 1 out of 5 times. I'm not even critting 1 out of 15 times. I'm using 3 fore cannons with Rapid fire, I Should see a very normalized crit rate around 20%, but its barely around 5%.
In addition, my crits do slightly better than 100% additional damage on average. If STO's tool-tips are to be believed, on a crit, my weapon should do normal damage (100%), and then additional damage based on critical severity (which is 355%), so I should do 455% damage. I'm doing between 150%-200% total crit damage (original shot included). In addition, occasionally, I see a very large crit number, which isnt quite 455%, but is much more in line with the numbers I've posted here. This effect seems random however, and sometimes I cant tell what weapon it came from.
is there something I'm missing?
Please ask if you need more info.

Archived Post 04-09-2010 02:52 PM

Your crit % does not stack (unfortunately) across weapons. So each of your weapons has an individual crit % of around 5% (give or take depending on your skills). Same with crit severity and other stats.

Archived Post 04-09-2010 04:23 PM

Quote:

Originally Posted by JDiesel17 (Post 2534824)
Your crit % does not stack (unfortunately) across weapons. So each of your weapons has an individual crit % of around 5% (give or take depending on your skills). Same with crit severity and other stats.

if they did stack (thank god they don't) there would be critical hits in the range of 6 digit numbers.

Archived Post 04-09-2010 10:09 PM

Quote:

Originally Posted by faithborn
if they did stack (thank god they don't) there would be critical hits in the range of 6 digit numbers.

I agree, but in the current configuration, they're nigh useless. I can take disruptors, save myself a ton of skill points, and invest points into weapon systems to boost my overall dps.
Bleah, what a disappointment.

Archived Post 04-10-2010 10:39 AM

Quote:

Originally Posted by cygnarite (Post 2535938)
I agree, but in the current configuration, they're nigh useless. I can take disruptors, save myself a ton of skill points, and invest points into weapon systems to boost my overall dps.
Bleah, what a disappointment.

FINALLY someone gets it!

It's really difficult to get people to see past the color purple. Antiprotons are not more powerful than disruptors or phasers or polarons. All of the beam types are pretty much so close to each other in effectiveness that this choice really boils down to the player's own innate preference. Which, for some, is the color purple. For others is the pretty look of the beam. And for others is the skill point efficiency involved.

Archived Post 04-10-2010 10:43 AM

Quote:

Originally Posted by cygnarite (Post 2535938)
I agree, but in the current configuration, they're nigh useless. I can take disruptors, save myself a ton of skill points, and invest points into weapon systems to boost my overall dps.
Bleah, what a disappointment.

You are going to crit more often than you are going to trigger that proc, so the +20 crit severity triggers more often than the -10 resistance.


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