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Archived Post 04-10-2010 07:16 PM

Fllet Action Suggestion
 
tonight I was playing a fleet action, and when I blew up I kept having to wade through the previously defeated phases and EVER ship still there to get to the next objective. I would suggest putting a new spawn point close to the next phase of the action.

Archived Post 04-10-2010 08:04 PM

How about try not to blow up?

I guess it would be a point in Ground Fleet Actions. It can be quite annoying there.
But in Space ... just fly above or below them.

Archived Post 04-11-2010 12:23 AM

That's one of my biggest complaints of what they've done to Fleet Actions as well. If I'd killed every Klingon except for the last room in the Starbase 24 mission and they happen to kill me, I've got to start at the respawn point and kill all of them all over again.

It didn't do this before, so I'm curious to know what gave Cryptic the idea to change the setup. I mean, it's good to do it again, somewhat...at least we get extra skill points and items, but it's just kind of confusing considering, as I said, they didn't used to do that.


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