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-   -   Self Destruct... next? (http://sto-forum.perfectworld.com/showthread.php?t=152269)

Archived Post 04-20-2010 11:59 PM

Self Destruct... next?
 
I was rather surprised that no one seems to have brought this up thus far, and I first noticed it after the patch that nerfed SD, and though: Since it's useless, why do we still have it?
NOW, with the coming DP, I further think it is a redundant admiral skill. So, what to do? Well, I propose simply adding a new skill in it's place. Perhaps a poll on new skill ideas taken from everything people (hopefully) suggest here?

I racked my brain to think of something to replace SD, and I found it hard to come up with something that wouldn't drastically affect the already drastically affected gameplay. So, how's this suggestion: Just like the ground skill, replace it with a space skill to reset the timers, which of course takes longer itself to reset (the ground skill takes 120sec, yes?), seems simple enough, yes? I know it would be usefull in PvE, STF and PvP, so, thoughts?

Also, I never brought it up because I though it was a glitch, and I didn't petition it as I still have unanswered petitions (thanks though for sorting the ones you did, beers on me), and then finally I read a bunch of other people talking about the useless SD skill, so it's not just me :p

/end wall of text

Archived Post 04-21-2010 12:28 AM

Personally I think the DP is a great chance to add utility back into SD.

If you use it before your ship goes boom perhaps it can reduce the severity of your injury or reduce the % chance of recieving more severe injuries. Call the ability Abandon Ship to make it more accurate.

Archived Post 04-21-2010 12:43 AM

Quote:

Originally Posted by malvolti (Post 2578889)
Personally I think the DP is a great chance to add utility back into SD.

If you use it before your ship goes boom perhaps it can reduce the severity of your injury or reduce the % chance of recieving more severe injuries. Call the ability Abandon Ship to make it more accurate.

Perfect idea. +1 to this. I had a similar thought as well.

Archived Post 04-21-2010 12:45 AM

Quote:

Originally Posted by malvolti (Post 2578889)
Personally I think the DP is a great chance to add utility back into SD.

If you use it before your ship goes boom perhaps it can reduce the severity of your injury or reduce the % chance of recieving more severe injuries. Call the ability Abandon Ship to make it more accurate.

sure, then reenable it, right?

and that is indeed a very good idea +1

Archived Post 04-21-2010 05:21 AM

Quote:

Originally Posted by malvolti (Post 2578889)
If you use it before your ship goes boom perhaps it can reduce the severity of your injury or reduce the % chance of recieving more severe injuries. Call the ability Abandon Ship to make it more accurate.

Abandon Ship successfully and you avoid your Death Penalty entirely. Warp Core Boom when ship is destroyed by weapons fire or a few seconds after abandoning ship is your "retribution shot" at the enemy.

Archived Post 04-21-2010 07:19 AM

From an RP perspective, I can see why you should reward a captain who decides to save his crew, rather than one that orders them to "Go Down Fighting" in order to get higher scores in PvP or whatever. I think recognising this via a mitigated (partially or completely) Death Penalty is a good idea.

Archived Post 04-26-2010 05:50 PM

The question still stands
 
yes, it was a two parter, but I was really trying to draw attention to the fact that Self Destruct ("Abandon Ship").... does absolutely nothing.
Do we get a new skill in it's place? If so, what kind?

Archived Post 02-25-2012 05:14 PM

The skill is redundant since players can type /killme and explode. A griefer was doing it earlier today to blow up Lieutenant-rank ships (and caused a chain reaction).


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