Star Trek Online

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-   Controls, User Interface, and the STO Gateway (http://sto-forum.perfectworld.com/forumdisplay.php?f=126)
-   -   Four desperately needed changes (http://sto-forum.perfectworld.com/showthread.php?t=152574)

Archived Post 04-22-2010 09:17 AM

Four desperately needed changes
 
We need to be able to fly full up or full down 90 degrees so I can hit targets above an below with cannon fire, right now cannons are the only weapon to have an exploitable blind spot that I cannot correct for.
I am not saying make flight 3D, but up and down are a necessity

We need to be able to LOCK our camera into 3rd person chase for dog fighting with cameras I had to bind reset camera to fire just to get something half-reasonable.

Tab selecting enemies needs to ignore mines and torps or at least have a separate button for that function or a toggle.. if my computer cant figure out the difference I am certain my bridge officer doing the targeting does know the difference...

Give me an option to clone my settings to another character... resting everything takes forever...

So that's it my wish list of 4 things that make the game way better none of which horribly break balance and which I feel are all realistic changes

Archived Post 04-25-2010 11:41 AM

Quote:

Originally Posted by SagaciousSolipsist
We need to be able to fly full up or full down 90 degrees so I can hit targets above an below with cannon fire, right now cannons are the only weapon to have an exploitable blind spot that I cannot correct for.
I am not saying make flight 3D, but up and down are a necessity

We need to be able to LOCK our camera into 3rd person chase for dog fighting with cameras I had to bind reset camera to fire just to get something half-reasonable.

Tab selecting enemies needs to ignore mines and torps or at least have a separate button for that function or a toggle.. if my computer cant figure out the difference I am certain my bridge officer doing the targeting does know the difference...

Give me an option to clone my settings to another character... resting everything takes forever...

So that's it my wish list of 4 things that make the game way better none of which horribly break balance and which I feel are all realistic changes

There is an option to ignore 'destructable objects' in the Options menu. It's under the 'Controls' tab and it's the 'Never auto target objects' option.

As for the 90-degree axis, I'm with you. Escort pilots definitely need that range of flight movement. If the devs are hesitant to enable that for everyone, why not make it one of the bonus features of escorts, or make an increase in vertical axis part of Evasive Maneuvers, something like that? That way, everyone's not doing it all the time but it's available when needed. Just tossing ideas out there.


Z

Archived Post 04-27-2010 04:32 PM

One BIG problem.
 
The four suggestions are all good, but to me, and apparently many others, the one biggest problem with the UI is the almost invisible cursor. Losing sight of the cursor has cost me countless frustrations and if it doesn't get fixed is going to force me to give up the game before I have a psychotic episode.

Archived Post 04-27-2010 06:12 PM

After the devs ignored us since beta, all we have now is the vague promise to "look into" implementing a chase camera mode. Given that there is no sign of a chase camera mode in the engineering reports, I am terminating my subscription before the next billing cycle, controlling my ship has gotten too annoying.

Archived Post 04-27-2010 07:06 PM

Chase camera is implemented in the Tribble server. It's not too bad, but could be a little bit faster (follow the ship a little better), though the speedof the camera is only a problem when doing really long turns.

So, looks like there is no need to cancel your subscription...:p

Archived Post 04-28-2010 05:30 AM

Quote:

Originally Posted by SagaciousSolipsist
Give me an option to clone my settings to another character... resting everything takes forever...

There are a couple of commands that allow you to save your key binds to a text file for import later:

/bind_save_file
/bind_load_file


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