Release Notes - April 29, 2010
We hope you've been enjoying Season One of Star Trek Online. We're already a month into the first season and are set to release another feature packed update. If you've been following along by reading the Engineering Reports, you already know this update fulfills some of the requests you've been asking for since the launch of the game (and even Beta!). A big huge thanks to you for taking the time to provide feedback via the forums and for logging in to Tribble to see the changes before they go live. You've had a big hand in this update and we can't wait for you to experience it! Enjoy!
Season 1.1 Update - New Features FAQ
By popular demand, we have added the ability to scale difficulty in instanced missions so that you can customize the combat challenges to your liking. The difficult you have been playing on is the default which is considered “Normal”. If you would like more of a challenge, you can adjust this via the Options screen or the Episodes tab on your mission journal.
The available settings are:
As an added incentive to the additional risks, there is greater frequency and quality of rewards from defeating enemies on higher difficulty setting. Mission rewards are not impacted by difficulty settings.
Things to note about difficulty settings:
In conjunction with the new Difficulty Settings, we are introducing an injury system that adds added risks to playing on higher difficulties. Depending on the type and severity of the injury sustained, you will notice a decrease in related performance until treated. Federation players will receive a mission that sends you a contact on Earth Space Dock which will explain more about injuries.
Here’s How It Works
Type of Injuries
How to Treat an Injury
Important Power Updates
Several key powers are being updated with this release in order to address concerns and bring their functionality in line with expected design goals.
Goal: This ability can be used to augment DPS by reflecting your opponents directed energy attacks, as well as a deterrent in PvP if currently the main target of a group.
Countered by: Subnucleonic Beam removes buff; Projectile Weapon or Indirect Damage ignores it.
Goal: This ability removes buffs and slows performance of targeted enemy. Counters abilities such as Feedback Pulse, Reverse Shield Polarity, Attack Pattern Alpha, by removing the applied buff.
Countered By: Science Team applied while SNB active removes the debuff; Photonic Officer helps to offset slow recharge
Goal: Cripples target, but target has the chance to remove debuff or continue to fight at a disadvantage.
Countered By: Engineering Team now restores all subsystems; Emergency Power to (system) will restore that particular subsystem.
Based on feedback with Federation “Aid the Planet” missions, we’ve made changes so these exploration missions are more viable.
If you’ve ever used the exchange to look for an item, you’d noticed it was a bit messy. This update introduces changes to help clean the exchange up and makes some general improvements.
Team Mission Tracker
When you are teamed, your mission journal will now show you which missions your team mates are currently working on to aid in team mission planning.
Space Auto-fire Improvements
By popular demand (and to save your fingers) we’ve opened up the ability to set all ship weapons to auto-fire. Simply right click a weapon (notice the green outline) to toggle auto-fire. Weapons auto-fire in the order they are placed in the Weapon’s Tray. Keep in mind that having all weapons on auto-fire can lead to danger if you are frequently switching targets.
Store Inventory Changes
Mark (Valor, Honor, and Exploration) Stores now sell a variety of equipment and weapon damage types. You’re no longer limited to Anti-Proton damage when searching for Rear Admiral Gear.
Female TOS/Mirror Universe Costume Updates
Many of you who received these costumes as part of your purchase bundle were underwhelmed with what you received. While there was some miscommunication as to what was initially available, we are happy to announce that female TOS and Mirror Universe costume updates are now available to those who have them unlocked on their account.
Playable Joined Trill of the Klingon Faction
For those who purchased a bundle pack which offered you the ability to play as a Joined Trill, you may have been bummed that you could not create a Joined Trill that was aligned with the Klingon Faction. Well Jack promised it, and here it is. If you have Joined Trill unlocked on your account, you can now make a Joined Trill of the Klingon Faction.
Inventory Stacking Improvements
We’ve made a first pass at making things stack better in your inventory as well as when purchasing items in bulk. Let us know what you think!
Fleet Leaders can now send messages to their entire fleet at once per day
Powers and Skills
FX and Animation
Missions and Environments
Characters and Costumes
Fixes for both of the above known issues are being tested internally and will make it into the next game update.
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