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-   -   Federation Science Vessels (http://sto-forum.perfectworld.com/showthread.php?t=161391)

Archived Post 06-06-2010 03:42 PM

Federation Science Vessels
 
Just hoping for the devs to look at this thread regarding the science vessels on the Federation side to be improved even slight goes a long way in viability of the ships flown and more people to fly them.

I have been playing for awhile doing a lot of PVE activities and equal amount of PVPs. The science vessels on the Federations side is by all accounts underpowered in terms of combat strength..,support side is fine but what if a science captain want to do a bit of dps? Not like a cruiser or escort, but still want to do a bit more output dmg. Yet, out of all the ships, the Fed sci vessels though have 25% percent more shield strength is good and all...What good is it if the sci vessel cannot do dmg as much against other ships?

The patch 1.2 have even made it more obivious that a fed sci vessel is now weakened in a fight as the dmg output gone down because you tied a majority of science captain abilities to Aux...though now science captains are forced to chose between adding power in Aux to use the abilities effectively or weapons for more dps...shields...engines. We have to find a balance. The other classes are not restricted as their abilities are not tied to any systems...Example, why are aren't Tactical Captain's abilities scaled to the amount of power they put into a weapons systems like the science class? Have them to choose between doing massive dps, shields for survivalibity or engines to out pace the enemies or find a balance? Why are the Engineers Captain abilities tied into the engine or shield systems that affect their skills? Force a engineer captain to choose what they need or tactics required?

The fact you slaved the science captains abilities while the other class have not? You should makes slight compensation for the Science Captain with the science ship they are flying....such as adding a extra engineer slot or engineering console to the Recon Sci Ship. The Deeps Space should have an extra tac console or Tac Officer Slot. Or even more simple solution of adding +5 to Aux power (why didn't science vessels get +15 to Aux but stuck at +10 while +15 to other vessels, ie cruisers get +5 to all system while escort get +15 to weapons).

The Fed science vessel have been given nothing to improve the usage nor desire by those of Fed Captain to fly a science vessel except the Science Captain as their no other choice to maximize science skills effectiveness, you gave improvements in one area only but ignoring the rest does not help the class but hinder the viability of flying a science vessel.

In the end add a extra slot to engineer/tac officer or console to said vessel would help the ship in the long for Science Captain if they want to fly in them. Though a smaller improvement would be adding another +5 to Aux for a total of +15 to Aux iss probably better as it gives that extra +5 to a ships systems for a captain to play with.

Later.

PS. These are just suggestion and really thinking devs fine with science abilities to support others, but what abilities to support the Science Captains and the ships they are flying? Don't we get some minor improvement to our ships when every other Class from Feds and Klingons gotten theirs?

Archived Post 06-08-2010 04:22 AM

I could not agree more, since launch the humble Science Vessel has taken Nerf after Nerf after Nerf, the fact is now to be anyware close to effective you have to be running Shield, Engine and Aux as all three are all but essential.

This could be fixed easily in my opinion in adding it so that each ship tier up, the Target Subsystem Skills is upgraded also.

Science Vessal = Target Subsystem I
Research Science Vessel = Target Subsytem II
Long Rang Science Vessel = Target Subsystem III

Any so on, the current system work more or less for everything BUT the Science Vessal

Archived Post 06-10-2010 01:35 PM

I agree, I did not see this post till after I started one in the sci captains forum. Both ship and skills were nuked to oblivion. Time to start rebuilding them!

Archived Post 06-11-2010 09:32 AM

You guys complain when they make the science vessel more viable in the role it was always intended to perform. This role is support. I can't think of a single mmo where the healing class did high dps 5 months into the game. It took wow several years and countless ability changes to actually get them to a level where they would compete with a pure dps class. This was all at the customer base demand.

You act as if you can't buy a tier 5 escort and bridge officers to compliment it. If you want to change ships to do dps instead of support then by god, do it. Stop complaining about what the support ship needs to be doing. No one ship type is going to be the master of all trades and the jack of none. You seem to think there should be one.

When you want to support, roll the science vessel. When you're sick of support and want to dps, roll the escort.

Archived Post 06-11-2010 11:05 AM

According to the engineering player thread, Engineers do very well in a science vessel.

Archived Post 06-12-2010 11:57 AM

Quote:

Originally Posted by Dave111
You guys complain when they make the science vessel more viable in the role it was always intended to perform. This role is support. I can't think of a single mmo where the healing class did high dps 5 months into the game. It took wow several years and countless ability changes to actually get them to a level where they would compete with a pure dps class. This was all at the customer base demand.

You act as if you can't buy a tier 5 escort and bridge officers to compliment it. If you want to change ships to do dps instead of support then by god, do it. Stop complaining about what the support ship needs to be doing. No one ship type is going to be the master of all trades and the jack of none. You seem to think there should be one.

When you want to support, roll the science vessel. When you're sick of support and want to dps, roll the escort.

Just wondering? Are you a Tac or Eng flying a escort or cruiser and only flown this ships only? Have you flown a sci ship in mission by yourself sometimes?

Want to know what you fly and what class....

Archived Post 06-12-2010 12:04 PM

Quote:

Originally Posted by Roach (Post 2743768)
According to the engineering player thread, Engineers do very well in a science vessel.

I know one fleetmate whos a engineer that flys a DSSV. The reason why engineers like the Sci vessel because of the Aux to fuel their sci abilities.

Though they have limited engineering abilites because of the officer slots. The fact many of the useful abilitles for engineers are at Lt and ensign level. The other is that engineers are main specced in their class abilities not science so they would have pretty good results with their engineering abilties since they are not tied to any specific energy system level. Science abilties are slaved to Aux levels.

That is why Engineers do well because they can still dump a lot of power into Aux and still have decent results with their engineer abilities because they are specced into that area.

Later.

Edited/ PS...Engineers do well in Sci and Cruiser vessels yet you won't see too many sci flying in others as you noticed. Surprise don't see more Eng flying in Science vessels isn't it?

Archived Post 06-14-2010 05:41 AM

I fully AGREE on the main post!!!

and would like to add the following:

1) Why do some players insist that Sci ships are meant for healing? After all, 3/4 of our available powers go toward CC/debuff... except they have been nerfed to death... Healing is still A LOT easier done in a cruiser, as you don't have to focus ALL your heals on keeping yourself alive... Just because some other MMO has a class devoted to just healing does not mean it have to be like that in STO!! After all, they should try to follow the tv-series/movies as much as possible, and in Star Trek the sci ship is mainly a cc/debuff vessle, while healing is done by cruisers!!

2) The reason why some sci-abilities still feels overpowered, is because of people stacking 4xPre-nerf +30 consoles. And the 1.1 and 1.2 nerfs have seems to be directed at bringing people with these consoles down to reasonable level, leaving the other sci-captains powerless...

3) Solution to make science ships more fun and slightly more effective:
- Un-nerf the consoles back to +30
- Make it so sci consoles don't stack!
This would make it possible to spread your abilities, instead of stacking towards one ability and running only that one. Then we could hit more than one ability at once and maybe the combined effect would be enough to make a difference!

4) I also know some Eng RAs running sci ships. The one's i know of are running exclusively explore missions on normal mode, and finding it challenging... Teamed up with one the other day, and he found both PvP and DSE to be completely impossible to do... even when in a team... Do NOT get me wrong! If he has fun on his normal explores, by all means do just that! But for those of us who feel compelled to be Sci officers, it does not feel fair in any way that we just have to accept that Elite PvE, PvP and STF is a respawn feast....

Archived Post 06-14-2010 08:04 AM

Quote:

Originally Posted by Houyoku
Just wondering? Are you a Tac or Eng flying a escort or cruiser and only flown this ships only? Have you flown a sci ship in mission by yourself sometimes?

Want to know what you fly and what class....

I have a ra engineer and a ra science captain, flying a science vessel the whole way.

Archived Post 06-14-2010 12:51 PM

i can dps with the best of them. i may not be top damage but my numbers are respectable and i always have high healing. my weapon power rarely goes above 75 too (unles i pop a battery to finish a guy off.)
my secret is that i stay alive, with all these awsome science healing powers i die at most 1-2 times a good match (unless im just doing a lemming run) by just staying alive im able to do a lot of damage. try it :)


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