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-   -   Suggestion: Bridge Officers Appearing Around Player Ship (http://sto-forum.perfectworld.com/showthread.php?t=176565)

Archived Post 08-21-2010 12:06 PM

Suggestion: Bridge Officers Appearing Around Player Ship
 
Not all bridges display all your bridge officers that you are comissioned. For example the Fellowship Bridge from the Intrepid Bridge Pack only shows 8 of your BOs on the bridge. Since many players (myself included) spend time in customising their BOs I have the following suggestions that would allow all BOs to be viewed while in the ship interior:

1. BOs that are not on the bridge can be found in the lounge as they would not be on duty. These BOs could simply be sitting in a chair, or standing watching the view out of the large windows. This way the BOs don't just disappear but appear to be doing something that makes sense within the Star Trek universe.
Also it doesn't have to be the lounge, maybe the BOs can be found in the medical bay, engineering or the engineering lab working on items.

2. Expand all C-Store bridge packs that are likely to be used by players with the full 10 (or more) bridge officers to show at least 10 BOs on the bridge. Examples that allow players to view all of their BOs are the bridges such as the Nomad Bridge, which show 12 BOs working. Not only does this allow all BOs to be viewed but also encourages players to potentially buy extra slots to fill the extra slots.

The motivation behind this post is simply so that BOs which are an integral part of STO and a key part of players game experience are not forgotten, as it can be annoying when the BO you have written a nice back story for and regard as your first officer doesn't appear on the bridge.

Thank you for your time reading this, and I hope this is regarded as a useful suggestion for STO.

Archived Post 08-22-2010 02:19 PM

I second this. I have 14 BO slots and this would be very useful to me.

Archived Post 08-24-2010 06:01 AM

definately.

I'd also like to see a feature to assign special positions to your bridge officers on the bridge itself.
To me it looks like they are randomly placed. Currently, one of the chairs next to my captains chair is empty, which looks a bit strange.

Also, big bridges have too many empty seats... For example the 'Temple Bridge' got 28 seats and 7 additional consoles. That makes a grand total of 35 slots to be filled with officers. The maximum being displayed are 12 Officers.

I'd love to see mor options for customizing your bridge/officers/crew/ship(-interior). I think there would also be a lot of people willing to buy extra bridge officer slots, simply for filling their bridge.

Archived Post 08-24-2010 06:36 AM

Even with a 12 man bridge I would still like to see my BOffs in thier duty assignments not just on the bridge. I know the concept of them being in two places at the same time might scare some people!

I'd like to run into engineering and be met by my chief engineer or head to sick bay to talk to the Doc. Hopefully this is one of the things they are looking into with the implementation of the 1st Offiecer and possibly other assignments.

Archived Post 08-25-2010 11:49 AM

Not too concerned with having all of my BOs on the bridge, but I have a BO I consider my CMO, another who is my Chief Engineer. I would love to see them in Sickbay and Engineering respectively.

Archived Post 08-25-2010 12:17 PM

Well you wouldn't have all of your officers on duty allt he time anyway. There is usually a 3shift system in place I believe. Alpha shift would be the main day with most of your officers on duty. I assume this is when you are on board.
Most of your Boffs are the officers on a ship, the rest would be crewmen who aren't officers so i suppose they would be around a lot anyway. This might explain why not all your staff are on duty all the time.
Plus they might be in their quarters, behind those locked doors on the crew deck!... i need a security override to find out.

I have to support the whole chief engineer in the engineering if he's not theo the bridge though. Laforge often was on the bridge, but he's in engineering the rest of the time when on duty.

Archived Post 08-28-2010 05:33 AM

Quote:

Originally Posted by Raptor63549
Not too concerned with having all of my BOs on the bridge, but I have a BO I consider my CMO, another who is my Chief Engineer. I would love to see them in Sickbay and Engineering respectively.

This could maybe be a way to get both more BOs on the bridge and certain BOs in their role specific locations. For example:
I select a chief medical officer and chief engineer and they move to the sickbay and main engineering respectively. Therefore that opens up 2 spaces on the bridge for BOs to appear in, which seems to acheive both objectives.
Further more if you select a first officer they could always appear on the bridge in the right hand seat, which would be the one reserved for first officers. Or if no seat is avaliable maybe standing near the captains chair doing something like checking duty rosters etc

Archived Post 11-01-2010 09:09 AM

If I may ask a simple question...
 
... as I am playing the demo, I cannot see my bridge. Or, is it rather that I have to purchase a bridge pack, or is it that it is a feature of paid accounts only? The answer to this is of interest to me, especially to know that I could not find a !complete! list of differences between demo and paid accounts (does one exist? am I missing something?). And a second question: are the characters you see only your Bridge Officers, or are additional NPCs also present, representative of the rest of the ship's crew? In this second instance, that should be enough to "fill the bridge positions" with expected NPC crew (although if you're wanting to see all BOffs in one place, this might not be what you're after; just a thought anyway).

Beyond the above questions, I would fully support being able to set specific ship-based roles; it might mean having some content for the ship's Skills page, albeit that it's not skills for the ship, but rather roles based upon the BOff department and specializatioin skills. We can already train bridge officer skills on Earth Space Dock; an in-context example would be a Chief Medical Officer who, with time and effort, you may eventually be able to replace a starting Science BOff's non-medical skills with those specialized to functioning on the medical deck, and rarely take part in Away Team missions, but always working to ensure the crew's optimal health. It should be easy enough to specify that this BOff is, indeed, meant to be a Medical specialist on the ship (probably only one BOff need be CMO) -- again, hopefully from the ship's Skills page in the character status list (so that another tab doesn't need to be invented). Conversely, a Sci BOff might be specialized to be an Away Team technical wiz, with maybe one or two hypospray skills, the rest for other equipment buffs/debuffs

{I would even submit the idea of busting apart the Science and Engineering fields into further sub-fields; then again, perhaps even Tactical can be subdivided into further specialties (but not to Marines, they're a completely separate branch of service than Star Fleet). For further reference, a well-developed "Tactical" officer is a treasure worth at least his weight in latinum, and should stay the freck on the ship and not go on Away Missions, ever (a Tac BOff with ground skills is a technical misnomer, as Cryptic seems to merge what could be Marines with an otherwise-weak Tactical to conserve effort on ever developing a separate Marine branch). A science career can lead to specialization in Astrophysics, Medicine, Research, et cetera, though Research probably won't be done on your ship. Engineering, well, hey ... the possibilities are also quite broad and deep, but without a medical focus. Now that I think on it further, I really like this thought of breaking away from just three Star Fleet branches of service; it should allow further specialization (possibly at time of BOff creation) such as if you want to ensure BOffs take an entirely ground-based or space-based role and/or skill progression.}

Not too bad for my first post, eh? Er, um, oh well, anyway sorry if it's a long drawn-out post, as I tend to write long-form to begin with.

Archived Post 11-01-2010 09:37 AM

Quote:

Originally Posted by Veni_Vidi_Vino
... as I am playing the demo, I cannot see my bridge.


have you tried the drop down next to the minimap where it sais visit bridge? Didn't know this was impossible for demos

Quote:

Originally Posted by Veni_Vidi_Vino
especially to know that I could not find a !complete! list of differences between demo and paid accounts (does one exist? am I missing something?).

Have no idea if a list exists but maybe someone else knows of one...

Quote:

Originally Posted by Veni_Vidi_Vino
And a second question: are the characters you see only your Bridge Officers, or are additional NPCs also present, representative of the rest of the ship's crew?


Yes there are NPC's especially throughout the other decks (lounge etc.) I think being able to customise is the OP's further intention. Although I am all for customisation I am not sure whether this is achievable. At least not short term anyways.

Maybe just shipwide uniforms and set- consoles or locations per character for now


Quote:

Originally Posted by Veni_Vidi_Vino
Now that I think on it further, I really like this thought of breaking away from just three Star Fleet branches of service; it should allow further specialization (possibly at time of BOff creation) such as if you want to ensure BOffs take an entirely ground-based or space-based role and/or skill progression.}

Not sure this is achievable either.
Although I like the idea, I'd rather have a focus on developing the main character's skillset first


Quote:

Originally Posted by Veni_Vidi_Vino
Not too bad for my first post, eh? Er, um, oh well, anyway sorry if it's a long drawn-out post, as I tend to write long-form to begin with.

not bad indeed! hope you enjoy it enough to buy the game and we see more of you!

Archived Post 11-01-2010 12:39 PM

Quote:

Originally Posted by Peter_Graham (Post 3128567)
have you tried the drop down next to the minimap where it sais visit bridge? Didn't know this was impossible for demos

Yes, I have tried that, thanks for your response. In demo mode, all it does is darken the screen, as if it could actually do something, but it pops up that typical "this is a demo, sign up and pay" window that us people on the demo have learned to, um ... tolerate.

Quote:

Originally Posted by Peter_Graham (Post 3128567)
Yes there are NPC's especially throughout the other decks (lounge etc.) I think being able to customise is the OP's further intention. Although I am all for customisation I am not sure whether this is achievable. At least not short term anyways.
Maybe just shipwide uniforms and set- consoles or locations per character for now

That the ship's internals do have NPCs is fairly heartwarming; knowing that I could see more than just the BOffs gets me perhaps one step closer to wanting to "put my money where my mouth is". Of course, the economy being what it is, it may be just a bit longer til then....

Quote:

Originally Posted by Peter_Graham (Post 3128567)
Not sure this is achievable either.
Although I like the idea, I'd rather have a focus on developing the main character's skillset first

I wouldn't want for anyone to neglect that -- not even were I to go against them in PvP. However: what if, hypothetically, Cryptic could add another layer of complexity in an easily-understandable way, where not only the captain gets skill points, and BOffs get shared skill points, but a new category of "expert skill points" could optionally be awarded in order to assist in my idea, described above? Say, one-fourth or one-fifth of current BOff award points be given as "expert skill points" to enhance the specialization process.
Oh, before I forget, they are all called "Bridge Officers", as we've known them. So, Bridge Officers, by deductive reasoning, should all be slotted for working ... where? Ah, yes, the Bridge. On the flip side of things, I've tended to be a little leery when seeing television and screen scenes where officers start on the bridge, they beam down somewhere, then when beaming up later they go right to the bridge. In some real-world militaries, wouldn't that earn them "double hazard pay"? For the script's plot, yes I understand that it worked on paper; it just ... something about that whole concept tugs at me.
Although with the way Cryptic is developing things (and I don't begrudge them the right to do as they please, believe me, I'm tinkering with developing my own game) to keep in line with canon, perhaps a better terminology than "bridge officer" could be selected for those officers which will be part of the Away Missions, even if it's not necessarily canon. And if my concept in my first post can be implemented, then a dividing line between those "classes" or "sub-fields" of Engineering, Science, and Tactical ship's officers. The reasoning? I believe, at least in serious analysis, that if we are going to call them that, then at the very least, they should be dedicated to bridge functionality solely ... which would lead to needed further terminology anyway....

Quote:

Originally Posted by Peter_Graham (Post 3128567)
not bad indeed! hope you enjoy it enough to buy the game and we see more of you!

Thanks for the encouragement! I don't yet know what the immediate future holds; but I can say my interest is still high, even if my fiscal balance goes lower and lower. All in all, I do like what little of the game I've seen; I'm carefully weighing costs and scraping pennies together. :o
Currently, I've got both character slots taken in the demo, but I'm wondering whether it's worth it to delete one, just to start anew with more refined characteristics, so that I develop my own "style" in playing. Isn't this (I hope) part of what makes a great long-term player?


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