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Meet the Team - Stephen D'Angelo
It's not dilithium crystals that keep Star Trek Online running. It's our programming lead, Stephen D'Angelo. Underneath this mild mannered programmer lies a Jean Luc Picard! Without further ado we bring you the next Meet the Team - Engage!
Read about it! |
Hi, Stephen -- thanks for sharing that info with us!
Some day I hope you'll be able to tell us about the software development tools and processes that you, as lead, expect and help the programming team to use, as well as how you lead the overall development process. The only good bug is one that never makes it into Production. :) --Flatfingers |
Good to meet you Stephen :)
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Cool reading about you, Stephen. Maybe you'll stop into the forums sometime.
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I personaly dislike the Borg & Cpt. Picard had never gotten above his wale, but I can live with his new position.
Anyway hell of a interview which includes a fine solution of the Kobayashi Maru. |
Oh,a Pokemon fan.
I respect that. Best of luck to you and your quest to be the very best(that no one ever was) |
Good to meet you, Stephen!
While you bring obvious technical skills to the game, I'm impressed that you also bring a pretty keen understanding of what makes Star Trek work on a human level. And this statement of yours? "They showed me how great games have more to them than button mashing" I can think of a few dozen game designers working today who could do well to have this tattooed on some part of their body so they don't forget it in their future work! ;) We're in good hands, I think. And ... despite your claims to Vulcan ancestry, I confess I now picture you as the STO dev team's version of Scotty. To wit: Captain Zinc: "Stephen ... we ... needmorepower ... if ... we're ... goingtomake ... the next ... milestone!" Chief Engineer Stephen: "Captain, we're codin' as fast as we can! We cannae hold this speed forever, or she's gonna blow!" Cheers, KOS |
Nice to meet you sir.
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Glad to meet you Stephen. :)
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Good Job sir! Keep up the good work!
-Admiral Hybrid |
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