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-   -   Crafting/Miners sub-class idea (http://sto-forum.perfectworld.com/showthread.php?t=185709)

Archived Post 10-25-2010 03:59 PM

Crafting/Miners sub-class idea
 
Crafting/Miners sub-class idea

well from the start of this game i have felt that something is missing Crafting and mining in a "real" manner.

Im sitting here and wonder what if we have crafting/mining as an sub-class
that works like this

you start a character and start to lv him/here up and when you reach lv say ltcm1 you get the option to start harvest materials/minerals to/for the faction you represents klingon/feds/Roms

Things that can be harvest is all the mayor things that represent the sto universe, like
finer mining class all the things here are listed in the Star trek universe so it is canon.

proton
antimatter
antineutron
antiproton
antitime
anyon
argine
baryon
Berthold radiation
bicaridine
bilitrium
bitrium
boridium
calendenium
cast rodinium
chemicite
chroniton
chronometric particle
cobalt dinitrate
corbomite


And so on the list is huge so this can be used to make a cool thing
the list must be split up in mining classes and to specific mining type.

So as I can see this is that you must chose one of several road's to get good in.

Fine mining
collecting the harder and finer particles in the universe," not weapon particles but all other ones.

Danger mining
Collecting of the more dangerous particles in the universe. some weapon particles.

Hazardous mining
Collecting and study of the most dangerous particles known in space "lots of weapon particles"
This profession can have a hazard to it all from the crue onboard gets sick and must be treated at a doctor. or the most fatal one your ship can blow up. "yeah am serious here" adds some risk is always fun.

Basic materials
Water and rock and all the basic minerals
No hazard plain and simple mining venture.

And one special one
Strange unknown elements, the hardest of the lot to do
finding and collecting the unknown elements that still have not been found, "side part can be that the player must use the on ship science lab to find out if he/she have found some of late.
This involve to mine all things that can be mined but this profession CAN NOT profit from selling the materials they will only be able to brake the elements to see if there is some unknown element in the collected things.

Side note maybe all the collected things can be "must" be refined onboard the ship in the correct area onboard "give the ship interior a new purpose.

This is the main idea as of right now and more idea's and suggestions are more than welcome.

Archived Post 10-25-2010 05:18 PM

really no one have any desire or input on this.?:confused:

Archived Post 10-25-2010 06:27 PM

As a huge fan of crafting in games, I like any idea like that that tries to bring more crafting into STO.

We're discussing some big crafting changes that we want to make to STO and I can't wait to see us start working on this stuff. Ultimately, we want players to be able to construct their own starbase, shipyard and ships. That is where I'm trying to get to - even if it takes me a year to develop it.

Archived Post 10-25-2010 06:29 PM

Quote:

Originally Posted by dstahl (Post 3115192)
As a huge fan of crafting in games, I like any idea like that that tries to bring more crafting into STO.

We're discussing some big crafting changes that we want to make to STO and I can't wait to see us start working on this stuff. Ultimately, we want players to be able to construct their own starbase, shipyard and ships. That is where I'm trying to get to - even if it takes me a year to develop it.

Your long-term goals are admirable and I hope to see them come to pass. Right now I have absolutely no motivation to use the system in place.

Archived Post 10-25-2010 06:36 PM

Quote:

Originally Posted by dstahl (Post 3115192)
Ultimately, we want players to be able to construct their own starbase, shipyard and ships.

This is EXACTLY where it should go! :D also SHIPYARDS? HELL YEAH!

Archived Post 10-25-2010 06:38 PM

Quote:

Originally Posted by dstahl (Post 3115192)
we want players to be able to construct their own starbase, shipyard and ships. That is where I'm trying to get to - even if it takes me a year to develop it.

Can you explain the reasoning behind us getting to build our own starships when it's currently impossible to lose one except by scrapping it?

Archived Post 10-25-2010 06:38 PM

Quote:

Originally Posted by dstahl (Post 3115192)
As a huge fan of crafting in games, I like any idea like that that tries to bring more crafting into STO.

We're discussing some big crafting changes that we want to make to STO and I can't wait to see us start working on this stuff. Ultimately, we want players to be able to construct their own starbase, shipyard and ships. That is where I'm trying to get to - even if it takes me a year to develop it.

dstahl with another carrot on a stick, nice one man :)

Archived Post 10-25-2010 06:41 PM

Quote:

Originally Posted by dstahl (Post 3115192)
As a huge fan of crafting in games, I like any idea like that that tries to bring more crafting into STO.

We're discussing some big crafting changes that we want to make to STO and I can't wait to see us start working on this stuff. Ultimately, we want players to be able to construct their own starbase, shipyard and ships. That is where I'm trying to get to - even if it takes me a year to develop it.

I think one major thing that could set crafting apart is to have consoles that don't work "as intended".

Ie. an engineering console that boosts weapons power but provides you with a chance to fail or something like that.

It seems in tune with what we saw engineers doing on the show, routing power in weird places it shouldn't go, etc.

Archived Post 10-25-2010 06:52 PM

how do you "mine" for atomic particles, radiation, things that are produced, refined, generated by devices?

Archived Post 10-25-2010 06:58 PM

Would that include salvagin parts from ships we destroy as well considering there is debris from a destroyed ship including intact pieces such as a plasma conduit or even a intact warp core?

Mining....not sure maybe it could work if you enter a system with asteroid belt or even a abandoned ship graveyard/junkyard to find parts to make a spacestation or starship.

Anyways.....interesting way of creating player ships and stations or even a asteroid base?

Later.


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