Star Trek Online

Star Trek Online (http://sto-forum.perfectworld.com/index.php)
-   Star Trek Online General Discussion (http://sto-forum.perfectworld.com/forumdisplay.php?f=128)
-   -   New STO "demo/trial" idea (http://sto-forum.perfectworld.com/showthread.php?t=185930)

Archived Post 10-27-2010 09:11 AM

New STO "demo/trial" suggestion
 
It is very simple - what do you guys think?

Instead of the very limited and claustrophobic tutorial and first two missions, you open up the first 5th of the game and also open up the C-Store to people checking out the game. They can play levels 1-10, and when you spend enough experience to hit level 11 and switch to your first Escort/Cruiser/Science ship, the game informs you that the trial is over and you can keep playing but you won't earn any more experience or earn your first promotion to a new ship until you buy and register a real copy of the game.

By allowing use of the C-Store, you can earn some extra money from people checking out the game who might want to fly a Constitution, or buy a tribble, etc. while playing the trial.

To tempt people to upgrade from the trial and buy a real copy, you also give them a small gift - 500 C-Store points when they buy and register a copy of STO.

***

That's it, simple and to the point.

Eventually, I think redoing the tutorial and turning it into something like a broken down space station that can be used by both Klinks and Feds and would have "starter missions" that would teach the players how to play the game and lead them eventually to either ESD or Qo'noS could be a great way of switching out the tutorial that people find stale and also allow Klinks to start at level 1. I posted more about this "potential starter area" here: http://forums.startrekonline.com/sho...d.php?t=183927

Archived Post 10-27-2010 10:47 AM

No.........

Archived Post 10-27-2010 11:07 AM

now that was a simple response

but i do think the demo doesnt showcase things enough,.... if i hadnt played mmo's b4 and wasnt a die hard fan of star trek i think the demo would have put me off

Archived Post 10-27-2010 08:16 PM

Quote:

Originally Posted by cavilier210 (Post 3118706)
No.........

Uh, why?

Most players have said you don't see the game until you get your first upgraded ship (and I tend to agree) so why NOT open up the first 10 levels. The whole POINT is to temp a potential customer into purchasing the game, giving them access to some C-Store items and stopping right when the temptation is there to upgrade to the next ship and also offer a small C-Store bonus is the perfect way to do that. Also, people won't like the trial was so confined as does the current one that gives access to the Tutorial and first 2 missions.

Seriously, that "no" was a really mean reply - and honestly, an insult to a proposal and idea that actually makes sense.

Archived Post 10-27-2010 08:38 PM

The purpose of the demo is to give a player a small taste of the game - I like the current situation. You get some ground combat, some space combat and a small mission. If they wan't more, then buy the game with a 30 day trail. I don't see other Demo's offer anything more. I agree with a revamp of the Tutorial, but not opening up the game for free to non-paying members.

Archived Post 10-28-2010 12:05 PM

Quote:

Originally Posted by jkstocbr
The purpose of the demo is to give a player a small taste of the game - I like the current situation. You get some ground combat, some space combat and a small mission. If they wan't more, then buy the game with a 30 day trail. I don't see other Demo's offer anything more. I agree with a revamp of the Tutorial, but not opening up the game for free to non-paying members.

There is a difference between "small" and "spit in the bucket" - and if you listen to most people who have played the demo they are seriously underwhelmed by it. There are tons of MMORPGs out there that offer a type of "free play" all the way to max level, that is NOT what I am suggesting. You can fly into any sector, but there really isn't much of a point when you have NO MISSIONS in those sectors. Also, Borg/Undine space is automatically off limits. You could also make the Breen missions and other "weekly" content (Devidian content can be started at level 6) inaccessable until purchasing the game as well.

Really, level 1-10 doesn't take that long but you get to see an awesome part of STO that will attract a lot of players.

Archived Post 10-28-2010 01:19 PM

i agree with Aslan_chShran, the demo really needs to open up a few more levels and places (especially since i just have the demo, and i'm too broke to get a subscription yet) :)

Archived Post 10-28-2010 02:42 PM

I always thought a 2-week free trial would be fair enough for any sub-based MMO, assuming you've got a solid 2-weeks' worth of content that doesn't dry up or turn overly repetetive. That might suck a few new subbers in, and it means they just have to code in a time restriction that cuts you off when your time's up. Nothing complicated about that, surely.

Personally I think building Starfleet Academy is the only logical way forward for a Federation tutorial.

Archived Post 10-28-2010 02:44 PM

Quote:

Originally Posted by Aslan_chShran (Post 3121394)

Really, level 1-10 doesn't take that long but you get to see an awesome part of STO that will attract a lot of players.

Everyone talking about levels 1-10 seems to be forgetting that you don't actually get a ship upgrade or real promotion til you hit level 11. Semantics, I know, but that 11th level can be quite a grind if you're expecting major game changes at level 10.

Archived Post 10-28-2010 04:10 PM

I'm in agreement that the current demo needs to be longer and offer more content for players to experience - at least up to Starbase 24.

The other issue is the tutorial and new player experience altogether. That is something we're going to rework eventually.


All times are GMT -7. The time now is 03:44 AM.