Star Trek Online

Star Trek Online (http://sto-forum.perfectworld.com/index.php)
-   Controls, User Interface, and the STO Gateway (http://sto-forum.perfectworld.com/forumdisplay.php?f=126)
-   -   Starship Pitch (up/down) Limit. (http://sto-forum.perfectworld.com/showthread.php?t=185937)

Archived Post 10-27-2010 10:41 AM

Starship Pitch (up/down) Limit.
 
Why, do I constantly find a limit to the degree of pitch I can apply during starship flight.?

Archived Post 10-27-2010 11:58 AM

Because unnamed dev's dislike when ships are upside down.

True story.

Archived Post 10-27-2010 05:08 PM

Quote:

Originally Posted by anazonda (Post 3118890)
Because unnamed dev's dislike when ships are upside down.

True story.

Drinks spill, toupes fly off, its a huge mess.

Was not the incline/pitch suppossed to be increased to 85 degrees?

Archived Post 10-28-2010 01:49 AM

Quote:

Originally Posted by Roach (Post 3119740)
Drinks spill, toupes fly off, its a huge mess.

Was not the incline/pitch suppossed to be increased to 85 degrees?

Sometime in the near future... whatever that means.

Archived Post 10-28-2010 05:55 AM

Quote:

Originally Posted by anazonda (Post 3120396)
Sometime in the near future... whatever that means.

Just in time for Christmas.....









2012

Archived Post 10-28-2010 09:14 AM

they should at least let us do barrel rolls.
i wanna barrel roll through my exploding victim.
is that to much to ask?

Archived Post 10-28-2010 12:37 PM

This is by choice? That's disturbing. This limitation negatively affects my enjoyment of the game.

If, there is an arbitrary orientation desired by the Devs, it can be automatically reset after manual steering has ceased.

Archived Post 10-28-2010 12:40 PM

Quote:

Originally Posted by Roxbad
This is by choice? That's disturbing. This limitation negatively affects my enjoyment of the game.

If, there is an arbitrary orientation desired by the Devs, it can be automatically reset after manual steering has ceased.

I suggested EXACTLY this in a major thread a few weeks back... No response.

Archived Post 10-28-2010 02:44 PM

Quote:

Originally Posted by Roxbad
This is by choice? That's disturbing. This limitation negatively affects my enjoyment of the game.

If, there is an arbitrary orientation desired by the Devs, it can be automatically reset after manual steering has ceased.

The visual was supposed to be like Star Trek: tall ships flying across the galaxy. It wasn't until Abrams that we ever saw 2 ships approach each other in a way that wasn't on an equal plain. Even in the movies like The Wrath of Kahn the ships don't have huge up and down angles. Unfortunately the fans of the game prefer more "realism" then canon when it comes to ships. :)

Archived Post 10-28-2010 07:42 PM

Quote:

Originally Posted by Cosmic_One (Post 3121727)
The visual was supposed to be like Star Trek: tall ships flying across the galaxy. It wasn't until Abrams that we ever saw 2 ships approach each other in a way that wasn't on an equal plain. Even in the movies like The Wrath of Kahn the ships don't have huge up and down angles. Unfortunately the fans of the game prefer more "realism" then canon when it comes to ships. :)


Actually, the first appearance was in TNG's finale "All Good Things", Gal-X Enterprise comes up from beneath the Klingon Ship while using the phaser lance. The reason we never saw any fancier flying on a regular basis was due to budget constraints and the way the shots of the ships were done. Canon is all well and good as a general guideline, but we shouldn't chain ourselves to it.


All times are GMT -7. The time now is 01:07 AM.