Star Trek Online

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-   -   Costume editor interface improvements (http://sto-forum.perfectworld.com/showthread.php?t=189206)

Archived Post 11-17-2010 04:11 PM

Costume editor interface improvements
 
Here is my wishlist of costume editor improvements:

1. More random options. In one other MMORPG I've played (there may be others), you had the option to lock down your choices, and randomize everything else. For example, I want this goatee, but randomize everything else. I am not very creative, so I loved this option. Also, with uniforms, I would like to have the option of randomizing colours. Right now, it just sticks to the default colours, randomizing only the parts. Again, because of my lack of creativity, I can't create all those awesome-looking uniforms I see running around, but random colours could help.

2. Built in canon colours. Blackavaar has done a great job with his guide, but I would like to see this built into the game. With the click of a button, my character is wearing a TNG series uniform, complete with canon shirt, pants, boots, combadge, rank, and colours, including the canon colour for his class. Also, this should not be limited to uniforms, but could be applied to off-duty costumes as well. I know there are no canon colours for the off-duty costumes, but clicking the button could apply for a costume set. For example, mercenary shirt, pants, boots, and one of each of left arm, right arm, and belt.

3. Save/load. Great option, but it saves the whole character. I would like the option to save just the uniform. (I know this one has been asked for before, but it's on my wishlist, so I'm including it here.)

Thanks for reading!
DH

Archived Post 11-18-2010 01:25 AM

I agree with the Save/Load option. It'd be awesome to be able to save a uniform as a template for all of your characters. I have another suggestion related to this.

I would like to see a way to choose a default color to represent various departments (for instance, I choose green for tactical, orange for science, etc.). Along with this feature, a couple of extra, special swatches in the color tables that pop up. They can be labeled "department" instead of a color, so if I set my default tactical color to green, and I am making a uniform, I can choose to set one of the colors on one part of the uniform to "Department" instead of a color, and it will then inherit the default color I set up when the uniform is placed on a tactical officer. If the uniform was on an engineering officer, the color on that portion would change to my other default.

That way we could create a single, standard uniform template if we want, and have it useable instantly by all of our officers based on the character's department.

Archived Post 11-19-2010 12:05 PM

Quote:

Originally Posted by damccull (Post 3165783)
I agree with the Save/Load option. It'd be awesome to be able to save a uniform as a template for all of your characters. I have another suggestion related to this.

I would like to see a way to choose a default color to represent various departments (for instance, I choose green for tactical, orange for science, etc.). Along with this feature, a couple of extra, special swatches in the color tables that pop up. They can be labeled "department" instead of a color, so if I set my default tactical color to green, and I am making a uniform, I can choose to set one of the colors on one part of the uniform to "Department" instead of a color, and it will then inherit the default color I set up when the uniform is placed on a tactical officer. If the uniform was on an engineering officer, the color on that portion would change to my other default.

That way we could create a single, standard uniform template if we want, and have it useable instantly by all of our officers based on the character's department.

I had to read it a couple of times to get it:o, but great idea! I am more of a "official canon" guy, but I can definitely see the benefit of this.

Archived Post 11-19-2010 01:45 PM

Love these ideas - any improvements to the costume editor is good :)
/signed


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