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-   -   Sick/prone NPCs? (http://sto-forum.perfectworld.com/showthread.php?t=191635)

Archived Post 12-03-2010 07:04 PM

Sick/prone NPCs?
 
In several official episodes there are sick/incapacitated/prone NPCs, although I have not seen any in the Foundry. Has anyone found any?

Archived Post 12-03-2010 07:48 PM

You can't do this with NPC contacts yet.

However, if you have "friendly" enemy mobs that don't attack you, you could apply a sick emote as part of their customizable behaviors.

Archived Post 12-03-2010 08:10 PM

Quote:

Originally Posted by Darren_Kitlor
You can't do this with NPC contacts yet.

However, if you have "friendly" enemy mobs that don't attack you, you could apply a sick emote as part of their customizable behaviors.

Hmm, I'll have to check that out. On a completely different topic, is it possible to set a path for NPCs to follow in space or on the ground?

Archived Post 12-03-2010 08:13 PM

I'd say the general rule of thumb about the Foundry right now is that if anything you want to do might involve scripting in any way, shape or form, the answer is no.

Archived Post 12-03-2010 09:10 PM

I haven't been able to find the behavior you mentioned, Darren. A little more help if you don't mind?

Archived Post 12-03-2010 10:38 PM

Quote:

Originally Posted by The.Grand.Nagus (Post 3201844)
In several official episodes there are sick/incapacitated/prone NPCs, although I have not seen any in the Foundry. Has anyone found any?

There are a few things that come close to a workaround. If you use group npcs that are neutral, you can mess around with animations, causing them to lie down and even twitch like the Borg. I've only messed around with this, but check it out.

Archived Post 12-03-2010 10:40 PM

Quote:

Originally Posted by Borticus (Post 3202001)
I haven't been able to find the behavior you mentioned, Darren. A little more help if you don't mind?


Animations are only working right now for group npcs, I believe. Although if you really only want one of the neutral group, you can move the others into the floor to hide, maybe.

Archived Post 12-03-2010 10:41 PM

Quote:

Originally Posted by The.Grand.Nagus (Post 3201926)
Hmm, I'll have to check that out. On a completely different topic, is it possible to set a path for NPCs to follow in space or on the ground?


There is something about seting them to wander with the ambient combat stuff. I don't really understand any of that yet. There is a dev post.


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