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-   The Foundry for Star Trek Online - Discussion & Feedback (http://sto-forum.perfectworld.com/forumdisplay.php?f=204)
-   -   The first functions the Foundry needs added (http://sto-forum.perfectworld.com/showthread.php?t=191851)

Archived Post 12-04-2010 06:10 PM

The first functions the Foundry needs added
 
1) Branching conversations.

2) NPC Contacts can be made into enemies.

3) Diplomacy XP rewards for non-combat missions.

Archived Post 12-04-2010 06:24 PM

Quote:

Originally Posted by Lysander_X (Post 3203466)
1) Branching conversations.

2) NPC Contacts can be made into enemies.

3) Diplomacy XP rewards for non-combat missions.

2) NPC Contacts can be made into enemies. <<------ THIS Yes Please!

Unless there is a way and I just can't seem to figure it out?

Archived Post 12-04-2010 07:17 PM

I've added your suggestions to the voting system I'm setting up on Google Moderator! Please feel free to contribute more!

Archived Post 12-04-2010 07:20 PM

Action tags.

The ability to make an object of contact do something when the interactions are completed.

Ex

Place marker 4 warp in 4 bop's

Or have contacts beamup/warp out when the last interaction is complete

Archived Post 12-04-2010 07:49 PM

Can you explain that in a little more detail?

Archived Post 12-04-2010 07:52 PM

Add to the list:
1] Rotational coordinate added to X,Y,Z so we can rotate exactly when placing.
2] Read out of coordinates when I play the map, i.e. tell me the X,Y,Z of where I am standing, so I can use it to place stuff exactly.

Archived Post 12-05-2010 01:01 AM

Quote:

Originally Posted by Lysander_X (Post 3203466)
1) Branching conversations.

Yes.

There are two subelements here:

- Branching Conversatioins Leading to branching Storylines. That is probably a bigger feature.
- Branching Conversations to provide additional mission info or text without affecting the flow of the mission.

And a related element:
- Non-essential conversations. Simply said, just having some NPCs with a dialog that doesn't lead to any story advancement, purely for flavor and immersion.

There is a way to fake it with having them say just one thing, but we always NEED MOAR. ;)


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