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-   The Foundry for Star Trek Online - Discussion & Feedback (http://sto-forum.perfectworld.com/forumdisplay.php?f=204)
-   -   Animating Objects and more art for Foundry. (http://sto-forum.perfectworld.com/showthread.php?t=191922)

Archived Post 12-05-2010 06:55 AM

Animating Objects and more art for Foundry.
 
I had a mission where it would have been nice to make my objects move. For an example, a Comet that does not move isn't really a comet.

At the end of some dialog, I wanted the "bad guy" to beam away while leaving you (the mission player) stranded on a planet. But I could not because I could not get the "bad guy" to beam away once the dialog was complete. So he ends up just standing there.

Also, I wanted to do something with the Nexus in my mission, unfortunately, this was not happening. I ended up having to change my complete story line to accommodate the Foundry's limitation. Foundry needs much for familiar Anomalies added to the arts, it would help a ton at letting us be creative. Only problem I have with Foundry at the moment is objects being stationary and the lack of anomalous objects.


Just my two cents for feedback, in case the Devs are ever looking for a way to improve the system. :)

Archived Post 12-05-2010 03:03 PM

Fixed main post. Very bad description of the beam away after dialog request.


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