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-   -   Enemies not wandering (http://sto-forum.perfectworld.com/showthread.php?t=191999)

Archived Post 12-05-2010 02:23 PM

Enemies not wandering
 
I currently have NPCs in space set to the following:

Wander speed: 24.9
Wander duration: 67.9
Wander weight: 20
Wander distance: 100
Wander idle time: 5
Wander path nodes: 15

Idle duration: 5
Idle weight: 1

NPCs are not wandering and, if they do, it is only to turn and move within .2km of their starting position

Archived Post 12-05-2010 02:53 PM

I have had a similar problem. I'm trying to get crew to wander around a crowded room, as in a lounge. But they all stand there in groups of five, like boys and girls at a junior high school dance. I have fiddled with the wander and idle settings to no avail.

EB

Archived Post 12-05-2010 03:44 PM

NPC nodes are not generated until you publish the map.

Archived Post 12-06-2010 06:35 AM

I have the same issue after publishing my project.

Worse still, my NPCs who are supposed to be injured/dead are standing up, ready for duty. They were behaving as intended in the editor.

EB

PS: For reference, my project is entitled "Scan 5 Things" and takes place in the Ker'at system in the Eta Eridani sector.

Archived Post 12-06-2010 06:58 AM

Quote:

Originally Posted by ebeyer (Post 3205972)
I have the same issue after publishing my project.

Worse still, my NPCs who are supposed to be injured/dead are standing up, ready for duty. They were behaving as intended in the editor.

EB

PS: For reference, my project is entitled "Scan 5 Things" and takes place in the Ker'at system in the Eta Eridani sector.

You should've made the objectives to scan 5 lights but, in-mission, only have four lights.

"There are four lights!!!??!!?!!!"

Archived Post 12-06-2010 11:31 AM

Quote:

Originally Posted by Darren_Kitlor
You should've made the objectives to scan 5 lights but, in-mission, only have four lights.

"There are four lights!!!??!!?!!!"

When you admit there are 5 you can go home. For reals.

EB


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