Star Trek Online

Star Trek Online (
-   C-Store, ZEN, and Promotions (
-   -   Human Augment (

Archived Post 12-06-2010 03:47 PM

Human Augment
Are you going to put a playable Human Augment in the near future?

Archived Post 12-06-2010 05:49 PM

You're going to have to help me out on this one...

What could possibly, without unbalancing the game by making augments universally better than humans and therefor universally better than all races the human race was (I assume) balanced against, be the difference between a human and a human augment?

They both look exactly the same...
They couldn't reasonably have any notable gameplay differences (unless you've come up with some unique racial traits for augments, like sucking at fighting in (STO's somewhat) three-dimensional space)...
And Starfleet doesn't allow genetically altered freakshows to serve knowingly, so if there's augments in Starfleet, they're pretending to be normal humans anyway...

They don't even make a whole lot of sense as a species for the Klingon Empire, what with the whole forehead thing no one talks about.

So what I'm saying is, my guess would be No.

Archived Post 12-06-2010 09:26 PM

Starfleet's may have change its policy's now Human Augment.

Archived Post 12-06-2010 10:14 PM


Originally Posted by MAXFIVE0 (Post 3207713)
Starfleet's may have change its policy's now Human Augment.

That is about THE one only thing you can be 100% sure will never happen. Even Bashir's father had to go to jail for 2 years, just so that Bashir could remain in the position where he had been for 5 years, even though he had never done anything wrong.

Archived Post 12-07-2010 12:08 AM

well, balance wise, you have a precedent with the joined trill species, but story wise, they don't belong in the federation.

Archived Post 12-07-2010 12:26 AM


Originally Posted by MAXFIVE0 (Post 3207713)
Starfleet's may have change its policy's now Human Augment.

It may have also changed its policy and now allows goldfish to serve as officers. Can we have goldfish as a species plz?

Archived Post 12-07-2010 03:40 AM

Didn't we have a mission at lt cmdr dealing with a person making augments and you sent off to arrest him or somethin?

Also don't we have a children of khan mission coming sometime before the end of the century dealing with augments?

Yeah no, don't think we'll ever see them serving in the federation (outside of bashir):p

Archived Post 12-07-2010 04:13 AM

Starfleet is at war;policy's may have changed to allow some Augment's to join starfleet but not the same one's from Khan's time but one's like Raakin.

Archived Post 12-07-2010 09:39 AM

Might've. Could've. Would've? It's impossible to say. The Trekkie knee-jerk reaction is to oppose it, so if you want Augments added into the game you need to present a good enough case for Cryptic to disregard that, or explain it away. That takes more than just a single line of errant speculation...

Sure enough, augments are an interesting part of the Star Trek universe. For instance, one notion I've toyed with over the years; say you never underwent any genetic sequencing of any kind, but both your parents did. Do you still get to join Starfleet, despite showing clear signs of having come from 'superior stock'? Based on what we know, the letter of Federation law doesn't forbid it. If it is Federation law at all, and not just residual regulations that got cut and paste from the Earth Starfleet charter into the Federation one when it got reformed. (Likewise we know Section 31 predates the Federation, named for a line in the Earth Starfleet charter that still exists in the Federation Starfleet charter by the 2370s. And it still appears to be operated entirely by humans.)

But none of that changes that you're not really presenting any good case. Given a choice between outwardly identical humans and superhumans, the original human race, and many alien races with it picked for stat reasons rather than lore or aesthetics, will simply fall into disuse. It'd kill variation. Though some might consider that a good thing, as the STO Federation would start to more closely resemble the make-up budget induced Homo Sapiens only club from the shows. I'm not one of those people.

Archived Post 12-07-2010 12:01 PM

Human Augment Traits:

Enhanced Strength
+15.5% Melee Damage
+5% Physical and Energy Resistance
+5% All Damage bonus strength
+5% Threat Generation
(Optional Traits)
Enhanced Agility
+5% Dodge and Parry
Enhanced Hearing
+15% Stealth Sight

All times are GMT -7. The time now is 01:33 AM.