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S3 and issues still exist.
Whilst S3 was indeed a massive QoL improvement, groundwork for the Foundry (which I feel has a massive potential to change the game), and other things, it still has not fixed glaring, malignant issues with this game, and surprisingly introduced a couple of new ones.
Many of these problems have been either personally /bug-ed by me long before S2, and many more discussed on the forums. I'd have hoped that some of these have had the S3 treatment but sadly, this did not come to pass. To start: - Ground combat is still a mishmash, and not even close to being Trek, even with the changes that make some of it make sense. - Ship balance is still too heavily tilted towards cruisers/escorts on the Fed side. - Lack of clear focus to cruisers (can tank and heal?!). - Lack of role definition for science ships. - Klingon content still has major content gaps in certain level bands. - Simply too much content Fed-wise, to the point that you could be VA and still have more than enough to do in Gamma Ori and the Dreferi/Breen episodes to do. - Glaring problems in specific missions like "Cage of Fire" still having its notorious problem of killing off BOffs due to pathfinding problems, etc. Obviously if I went in depth into each of these issues I would be digging up nearly a year of comments, discussions, and the like that are in these forums. I know you guys at Cryptic can only do so much with resources at hand, but considering S3's "focus" as more of a QoL update, I was expecting these very old nagglings to be fixed by now. Sadly, they arent. |
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Both sides have a severe lack of content compared to pretty much any other pay to play MMO you can name. Klingons are just more so. |
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-All classes and ships have different uses. Players come up with interesting and effective combinations and uses for their ships. Some tank, some heal, some dps. This is why you have fleets in the game: you have a bunch of players you can meet and then you set up your teams with the right combination for your STFs or PVP battles. -Yes and no. It depends on the player. If hes good he'll know what to do. Same as any other class really. -Although true, there is the Foundry and Weekly Series (series 3 is already on the way, and 4 is already being designed. Plus Tholians later on) = content for any lvl Klingon, regardless if its made by cryptic or not. its still content ;). -This is actually a good thing. Lots of content = lots of options and stuff to do, even if you're already max lvl. Just fun stuff to do/more ways of getting unique or better loot. -Remains to be seen if the ground combat revamp will also address pathfinding for both yourself and your npc away team. But again it was going to be part of season 3 but had to be pushed back. check out their engineering reports regularly to see what they are working on :). |
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however, between weekly series, new dailies, and the promise of more/better pvp - Klingons should have more to sink their teeth into. Quote:
Alternative leveling paths are generally what separate most good PvE MMOs from bad ones. Quote:
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