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-   -   Optional Objectives (http://sto-forum.perfectworld.com/showthread.php?t=193633)

Archived Post 12-14-2010 09:15 PM

Optional Objectives
 
They aren't enabled yet, are they?

if they are- can you kindly point out to me how to set them up. I really dont want to have to force players of my mission to read background story of the mission if they don't want to

Archived Post 12-15-2010 12:47 AM

Unfortunately, not enabled yet.

Archived Post 12-15-2010 01:10 AM

Quote:

Originally Posted by MustrumRidcully (Post 3225845)
Unfortunately, not enabled yet.

great. so now i get to shove story down the players throats.

i suppose i can dig that

Archived Post 12-15-2010 02:34 AM

Quote:

Originally Posted by apt.pupil
great. so now i get to shove story down the players throats.

i suppose i can dig that

You can still do some fun stuff without them. Heck, most of the game is still doing it exactly like that.

But it will certanly be more awesome once we have optional and branching options.

Archived Post 12-15-2010 06:05 AM

Not yet
 
Would love to see some kind trigger effect so once you compete it something happens. fix all the damage parts of ships the red alert turns off. beam the people up 1st and you get to few patrols. The ability to remove or add things to the map would nice. So you get a perk for doing them.

Archived Post 03-29-2011 02:59 AM

A easy way to solve this problem would be to implement a condition to missions and give a virtual emblem or so. So you need to have done mission part 1 to be able to do mission part 2a or mission part 2b depending what choice (emblem) you made in mission part 1.

Archived Post 03-29-2011 03:27 AM

Quote:

Originally Posted by apt.pupil
great. so now i get to shove story down the players throats.

i suppose i can dig that

Only if you lack imagination. :rolleyes:

You can't have optional objectives listed but you can make alternate options that aren't expressed in the objective window. I've seen quite a few that leave the "how" up to the player, instead of forcing a player down a particular railroad.

Archived Post 03-29-2011 04:22 AM

There are all kinds of things that can be done now with optional objectives, choices, and triggers if you can avoid the story tab and use complex trigger set ups.

Branching missions are even possible now.

Archived Post 03-29-2011 04:39 AM

Yep, branching missions are possible. It is somewhat complicated as all parallel applications, but can be done.

Archived Post 03-29-2011 06:13 AM

Exactly. By using mostly triggers you can do a lot of optional stuff. It just isn't listed as an objective.

I did a lot of optional stuff on Tribble. Works very well.


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