for me, ill be using the rating system like this:
enjoyable/worth playing : 5
not worth: 1
because if you have a good mission and you give it a three, people are more likely to bypass missions with a three rating, even though you enjoyed it......so to me if I think a mission should be played by others, I want to give it a 5, so the others know yeah, this mission was enjoyable, of course it still is my opinion whether the mission is good or not , but when they are looking at the number of people who gave it which number, it'll say to them that " in the opinion of X number of people this mission is 5"
I mean every mission can't be a what lies beneath or night of the comet so, if we rate comparing to those, then nothing else would really get played because people would see 2-3 ratings as mediocre and not worth trying.
that is- once we CAN play foundry missions once again
5= like (excellent, would recommend, perfection in every detail)
1= don't like (rubbish, wouldn't recommend)
So extrapolating in between:
4= good (may replay it again)
3= average (good but probably wouldn't play it again)
2= poor but OK (Needs an overhaul before even considering playing it)
And that's how I score and rate missions. If it needs improving, then I leave a critique and come back to review it again if it gets better.
Here is my rule of thumb....or should I say claw
5 stars - Very nice adventure, well polished or Outstanding adventure, needs a bit of buff
4 stars - Average adventure, well polished or Very nice needs polish
3 stars - So - so well made, Average - needs work
2 stars - adventure functions, dats about it
1 stars - is a mess and doesn't work
1-5 doesn't leave much room for grey shades :cool:
Some hints from what I have seen testing on the other test server.
Go to next map <<< I don't wanna see that
the best space maps look good, looking at it AND on the main map
ie....asteriod fields go all the way around...good flow to things...most folks hate back tracking.
If a map is broke...TRY not to use it til it's fixed
If it takes 3 trys to get my away team to follow me, then it is too tight
If you need to 'warp' the player somewhere...use a transwarp gate...that is what that particular
...placeable is for.
Things to consider...if you have a place markers next on the story flow, scanning is turned off
until you get to it.
Make sure in conversations your Bo's have priorities
blahblahblahblahblah and the klingons are attacking us <--- nope
The klingons are attacking ! <--- yup
blahblahblahblah is for between fights.
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