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-   -   Idea for a level 60 universal ability. (http://sto-forum.perfectworld.com/showthread.php?t=196264)

Archived Post 01-05-2011 05:01 PM

Idea for a level 60 universal ability.
 
So we have brace for impact, abandon ship and ramming speed for all captains. So to round it off, how about deflector burst, as seen in the TNG episode "Best of both Worlds"?

The power could work as follows:

45 degree forward firing arc. If the target leaves the firing arc before the ability completes its cycle, the ability is wasted.

Upon activation:
(Damage listed applies to bare hull. This ability would behave the same way energy weapons do against shields.)

5000 damage per second for 5 seconds at 50% aux power. 500 additional damage per second for every 5 extra power to aux.

Total damage:
50% aux: 25,000
100% aux: 50,000
125% aux: 62,500 (I believe roughly equal to two fully skilled tricobalt torpedoes)

Personally I think damage type should be proton damage.

Penalty: (begins as soon as ability is activated)
For 15 seconds -
Weapons and engines subsystems disabled.
All captain and boff abilities disabled. (exceot for abilities activated previously)

For 5 minutes -
-25% power to all subsystems
-50% power transfer rate

One critical ship injury.

Total ability cooldown time: 20 minutes.

Archived Post 01-05-2011 05:04 PM

I like the idea of the power, but I think in THOSE stats, the downsides outweigh the benefit.

Archived Post 01-05-2011 05:08 PM

Quote:

Originally Posted by Martok42 (Post 3265851)
I like the idea of the power, but I think in THOSE stats, the downsides outweigh the benefit.

Not if five of you fire on the IKS Kaargh all at once. Or if you want to finish off a lone Borg cube.

Archived Post 01-05-2011 05:13 PM

Quote:

Originally Posted by Forgotten-Nemesis (Post 3265858)
Not if five of you fire on the IKS Kaargh all at once. Or if you want to finish off a lone Borg cube.

Then they are all stunned for 15 seconds and defenseless?? That makes sense.

Archived Post 01-05-2011 05:18 PM

I have to agree with Martok42. The penalties you cite would leave the player dead in the water and defenseless for 15 seconds and the limping for 5 minutes. Plus a critical injury on top of it all? lots of ouch for the punch. Why not scale it back a bit and put in moderate damage specifically the the deflector dish? That was what happened in the episode after the deflector pulse was fired.

Archived Post 01-05-2011 05:18 PM

If it is going to be fleet admiral or the klingon equivalent, I can see it being an ability that will spawn one of your boffs in a respective tier 4 or 5 ship. tact-escort/bop...sci-sci/carrier...eng-cruiser/battle cruiser.

If you can customize which ship, what type of weapons, what abilities and the like...could be pretty epic in the customization sense, and tactics/strategy.

What if the ability spawned the same ship as the one your player was flying and "mirrored" the abilities you make (the abilities would be weaker of course)

Archived Post 01-05-2011 05:20 PM

Quote:

Originally Posted by Martok42 (Post 3265864)
Then they are all stunned for 15 seconds and defenseless?? That makes sense.

What I did not want to do was suggest an overpowered solo-pwn ability. When the Enterprise used it, the ship's deflector was completely burned out and the ship itself was absolutely dead in the water, allowing the borg cube to escape. If the borg had attacked, the Enterprise would've been obliterated.

If you're in a fleet, you'd have your fleet mates to protect and heal you. If you used it solo, it would be more of a finishing move against a big heavy target that you'd have to be judicious about using incase you fired it while other ships were closer than 10km from you.

I did say the disabling effect starts as soon as you fire the weapon (which takes the first 5 seconds to do all its damage). Then you'd have only 10 seconds after where you'd unable to do anything except reinforce shield facings and transfer energy back to shields, etc.

Perhaps the disabling effect should be 10 seconds only from when the weapon fires.

Archived Post 01-05-2011 05:28 PM

still seems like too much. also what about the people who play on normal? doesnt seem like a worthwhile ability to use in pvp either. infact seems like it would be race to see who could hit that button 1st.

Archived Post 01-05-2011 05:32 PM

Quote:

Originally Posted by bigduckie
still seems like too much. also what about the people who play on normal? doesnt seem like a worthwhile ability to use in pvp either. infact seems like it would be race to see who could hit that button 1st.

I don't understand your objection. Why in pvp would you want to hit that button first and disable yourself so the enemy can kill you? And by "too much", what do you mean? Too much penalty?

Archived Post 01-05-2011 05:44 PM

well if everyone uses it on a different person its a battle of when to hit that button. think of it as a nuke.


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