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Archived Post 01-11-2011 03:19 PM

Some improvements to NPC Contact and NPC Groups
Hey guys!

Got some useful improvements for the NPC Contacts and NPC Groups!

First NPC Contact:
Think is would be fine if i can set any emotes on simple "NPC Contacts".

For Example: Iam working on a Beta map, 1 Contact is surrounded by 5 Mirror TOS Ensigns ... the Ensigns points and laughs but my Civilian stay cool and only stands emotesless there.

I want to add a feared emote for this Civilian but no options to set this on "NPC Contacts".

My 2nd issue:
"NPC group"

Same sample ... 5 Mirror TOS Ensigns have surrounded 1 Civilian. All 5 ensigns do all the time the same emote... point and loughing.

It would be the best to set single emotes on every "actor" within the "NPC group"

Have tried Jumping Jack on the Mirror TOS group, looks very hilarious... they jumping around the surrounded civilian^^

Only a proposal... so we can bring more dramatically scenes to the player.

Other Issue what should be improved is "Pages".. if i contact a NPC so i can only write limited letters into 1 page ... other pages i have to add with popups but that looks not very fine.

If i add a "contact npc" so i should have the option to add more pages, on this way i can put more informations into this pages or more story.

Archived Post 01-12-2011 10:17 AM

You could add several NPC Groups with only one NPC actor in them. If I recall correctly there are several such groups. The idea is to use these different groups, each with only one NPC actor, and set each group animation sequences to different animations with different weights and times so that not every actor performs the same animation at the same time as the other actors.

I'm sure with practice you could set up elaborate scenes! :D

Archived Post 01-12-2011 12:36 PM

Yep already find it out with various NPC Groups and only 1 Actor ... i have to place on 4 Spots 4-5 TOS Mirror Ensign's

That are 20 single NPC Groups if i want to set everyone an special emote.

Have worked on my project "Rise of the Orion Pirates" and found a really useful issue to ... whats up with "folders" to sort his own placements?

Just an example ... with no folders you have a big list of all your placable objects and npcs ... with such sorting folders you have a better overview over all, cause you can add a "folder" - called building and move all mission critical objects in this one.
Otherwise you can add another folder and place all npc and again add another folder called ambience or something else.

Only to beware the overview of your map

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