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Upcoming space combat tweaks headed for Tribble
Greetings all,
Headed to Tribble soon are a collection of space tweaks designed to adjust ship balance as well as fix a few exploitive elements. The general feel was that most ships needed a bump up to cruiser standards, while the Vo'quv was a bit too potent. Escort / Raider / Raptor
Science / Gorn
Vo’quv Carrier
General
Once the changes go to Tribble, I'll start up a thread in the Tribble forum to collect feedback from actual play experience. I wanted to give everyone some time here on this thread to discuss thoughts on how the changes might affect the game. -snix |
Cool, these look like some good changes. And hopefully will silence some of the People that cry foul at the carrier. Though I am a tad worried you nerfed it too much, but I think it looks appropriate. Good work.
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Looks like some good changes. I'm happy to see the Science vessels finally get the +15 to Aux, instead of just the +10. Also, since I really only fly Science Vessels, I like sound of the Sensor Analysis ability. :)
Also, with these new changes, I might have a reason to use Tactical Team again, heh. :D (Assuming it's change is for the ability itself, and not just when used on Escorts/Raptors.) |
Any chance you could mess around with the procs on torpedoes and energy weapons?
Things like Chroniton Torps, Transphasic Torps, and Plasma Energy tend to be underpowered comparatively. |
Think they might ever tinker with adding variations in weapon ranges?
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i am glad the escorts are getting more defence depending on speed.
I really hate to see a pure tankfest when i pvp. And yes, Carriers need less shields. |
Still no changes to the Assault Cruiser? It's outclassed by the Excelsior refit....
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It's peanut butter, escort time! :)
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It does seem like shield abilities rather than shield power are too much of a must have. I am glad to see that is being addressed, though I think shield power needs a few more tie ins and bonuses attached. |
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