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-   -   Ship (Beam In) Animation broken (http://sto-forum.perfectworld.com/showthread.php?t=197423)

Archived Post 01-15-2011 02:46 PM

Ship (Beam In) Animation broken
 
I set a ship mob to spawn by "beaming in - cardassian" and i find that the mob, once the reach point is triggers, spawns and vanishes over and over and over and over until you're within 10km, then it attacks you.

Archived Post 01-15-2011 03:30 PM

Quote:

Originally Posted by Hutchinson000 (Post 3286002)
I set a ship mob to spawn by "beaming in - cardassian" and i find that the mob, once the reach point is triggers, spawns and vanishes over and over and over and over until you're within 10km, then it attacks you.

If you set beam in as their idle animation they will just keep doing it repeatedly. All animations repeat.

If you want them to beam in, just leave the animation alone and put a reach marker objective before the kill objective. They will automatically beam in when you reach the marker.

Archived Post 01-15-2011 03:32 PM

Awesome thanks so much.

Archived Post 01-16-2011 01:42 PM

is there anyone to have NPC's beam OUT when you reach a marker?

Archived Post 01-16-2011 02:36 PM

Quote:

Originally Posted by Altexist (Post 3287344)
is there anyone to have NPC's beam OUT when you reach a marker?

Not at present.
Next release.

Archived Post 01-16-2011 04:16 PM

Quote:

Originally Posted by LordDave (Post 3287421)
Not at present.
Next release.

KHAAAAAAAAAAAAAAAANNNN!



We really need this!!!! Dev's please add it. I will make you cookies!!!

Archived Post 01-16-2011 07:17 PM

Quote:

Originally Posted by Altexist (Post 3287593)
KHAAAAAAAAAAAAAAAANNNN!



We really need this!!!! Dev's please add it. I will make you cookies!!!

They are.
The Foundary will likely get a major update with new tools in February. Anything before that are patches to make the existing tools work better.


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