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-   -   Events don't always occur when reach marker is reached (http://sto-forum.perfectworld.com/showthread.php?t=197425)

Archived Post 01-15-2011 03:52 PM

Events don't always occur when reach marker is reached
 
When previewing my mission, the Hirogen popup and space mob doesn't always show up. I increased the size of the reach marker to ensure i'd enter every time, but still the event is inconsistent.

If I beam down to interior, and beam back, then the event will always occur immediately, since beaming back returns us to the reach marker area.

Archived Post 01-15-2011 04:26 PM

Quote:

Originally Posted by Hutchinson000 (Post 3286009)
When previewing my mission, the Hirogen popup and space mob doesn't always show up. I increased the size of the reach marker to ensure i'd enter every time, but still the event is inconsistent.

If I beam down to interior, and beam back, then the event will always occur immediately, since beaming back returns us to the reach marker area.

If you are already standing inside the reach marker, you have to back out of it and back in for it to trigger.

Also in space the markers are also 3D - meaning if you are too high above or below it you won't trigger it.

Archived Post 01-15-2011 04:33 PM

I haven't moved my ship on the z axis from initially warping in from sector space. Is it possible/wise to increase the z axis to cover a large bubble?

Archived Post 01-18-2011 12:17 PM

Markers are large spheres, so you can't increase just one axis; you must make the whole sphere larger.

For space, 200 is a good minimum size, though larger is even better. And, as was said, you cannot trigger a marker if you are already standing in it when the objective for it becomes active--you'd have to leave the marker and re-enter.

Archived Post 01-18-2011 01:00 PM

Quote:

Originally Posted by ZeroniusRex
And, as was said, you cannot trigger a marker if you are already standing in it when the objective for it becomes active--you'd have to leave the marker and re-enter.

thats a real headache at times and people who dont know that will make mistakes. took me a while to realise it at first.

Archived Post 01-18-2011 01:13 PM

Quote:

Originally Posted by ZeroniusRex (Post 3291043)
...you'd have to leave the marker and re-enter.

Since you guys already know when we enter and leave markers, could we please have a Leave Marker objective added to the Foundry? Thanks Zero...! :D

Archived Post 01-18-2011 03:36 PM

Quote:

Originally Posted by LordOfPit (Post 3291201)
Since you guys already know when we enter and leave markers, could we please have a Leave Marker objective added to the Foundry? Thanks Zero...! :D

I've added this suggestion to the database. :)

As for the marker behavior, I don't know if it's possible to change this behavior, though we can certainly add in some messaging so that creators can understand it better.


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