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-   -   Beam array 60 limitation (http://sto-forum.perfectworld.com/showthread.php?t=199755)

Archived Post 02-02-2011 09:06 AM

Beam array 60 limitation
 
In order to keep fights on the same plane all weapons should have a 60 angle limitation. Always as much as the current pitch of our ships. Especially in pvp you see more and more cruisers hovering way above or below the scene with weapons and targeting on auto giving decloaking escorts a real hard time to do something during their short live span. This has to be done with everything in the game even turrets and torpedo launchers from space stations or minefields. It's only fair to be able to return fire when being fired upon (cannon escorts).

Archived Post 02-02-2011 09:12 AM

So, for the sake of PvP, you want weapon restrictions that 1) make no sense to the franchise; 2) may lead people to give up on Beams anyway and switch to cannons; 3) affect PvE gameplay in unwanted ways.

Nah, I think it'd just be better if Escorts used their maneuverability to either get away from the Cruiser or rise to the challenge by flying up there to pound the Cruiser with their cannons.

Archived Post 02-02-2011 09:13 AM

No. Beam arrays lose punch to go with that larger arc. There are trade-offs already in place.

Archived Post 02-02-2011 09:22 AM

Quote:

Originally Posted by Commadore_Bob
No. Beam arrays lose punch to go with that larger arc. There are trade-offs already in place.

Aren't beams also effected by distance? Meaning, if you are right next to the ship firing Beam weapons, the damage will be higher than if you are further away?

Archived Post 02-02-2011 09:24 AM

Quote:

Originally Posted by Vaith (Post 3323336)
Aren't beams also effected by distance? Meaning, if you are right next to the ship firing Beam weapons, the damage will be higher than if you are further away?

No beam are unaffected by distance only cannons and turrets are. Its one of the advantages of beams.

Archived Post 02-02-2011 09:28 AM

Quote:

Originally Posted by Commodore_Stipe (Post 3323346)
No beam are unaffected by distance only cannons and turrets are. Its one of the advantages of beams.

If I recall correctly, it's the other way around. A projectile carries the same impact/force till it meets an obstacle while a ray disperses the longer it travels...? :o

Archived Post 02-02-2011 09:29 AM

Quote:

Originally Posted by Commodore_Stipe
No beam are unaffected by distance only cannons and turrets are. Its one of the advantages of beams.

Beams are also weaker than other weapons. That's why cruisers do more damage when broadside and you have the overlapping arcs.

Archived Post 02-02-2011 09:35 AM

The lower DPS is already the penalty for using beams. Dual beams with more DPS have a smaller arc and cannons even smaller. If you don't have the common sense to come up behind or in front of a cruiser instead of broadside before decloaking, that's not the fault of the cruiser pilot. Also, don't complain about cruisers going above or below, you can get up or down there as well.

Don't accuse me of being a cruiser pilot either, I hate them but only because I think a housebrick would be more manouverable. My VA is a Tac in an Escort and he's used escorts ever since hitting LC.

Archived Post 02-02-2011 09:36 AM

Well, I found this piece of info about weapon ranges and it it's still up-to-date and relevant, firing range affects both Cannons and Beam Arrays.

Archived Post 02-02-2011 09:39 AM

Quote:

Originally Posted by LordOfPit (Post 3323397)
Well, I found this piece of info about weapon ranges and it it's still up-to-date and relevant, firing range affects both Cannons and Beam Arrays.

Nice find. I stand partially corrected then. Beams are affected by distance just less so than cannons.


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