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-   -   Mine Enemy: Engineer Sub-mission (http://sto-forum.perfectworld.com/showthread.php?t=201841)

Archived Post 02-12-2011 03:34 PM

Mine Enemy: Engineer Sub-mission
 
Hey guys,

anyone completed this? What's the correct answer to "How do you avoid breaking your drill bits when you hit a pocket of Magnesite?"

Archived Post 02-12-2011 05:59 PM

Spoiler:
There are probably several. I said 'cool it' and that worked.

Archived Post 02-12-2011 06:19 PM

I think it changes.

I said the above spoiler for my Fed, but that answer was wrong for the Klingon?

Archived Post 02-12-2011 06:30 PM

Spoiler:

OK, I answered "Slow down the rotation" of the drill bit.


This answer worked for both my Fed and KDF engineer.

Archived Post 02-12-2011 08:01 PM

I tried booker9172's answer on a second engineer and it worked, so it's possible my first attempt actually sent a different answer than I thought due to lag. Or both work.

Archived Post 02-12-2011 09:35 PM

That was bugged as heck for me due latency.

I had to spam-click the button to get it to recognize my answer, and thus couldn't control which one I chose. So I got a lot of "wrong answers"

So I can say its definitely "Slow down" since it took me FOREVER to get it :)

Archived Post 02-12-2011 11:15 PM

Personally, I didn't like this particular implementation for this eopisode.

I think the tech that makes random answers cycle is good - but the use here was lacklustre in that - If I'm supposed to be an 'Expert Engineer'; just 'random guess until you get the right one, kind of blows that illusion out of the water. Combined with some puzzle or something else that might give me a clue to the correct answer (maybe calling up to the ship to see a manual on the type of Drill, etc.) in addition the randomizer woukld have worked better.

Also, I still wish they could implement tech that keeps the other class optional objectives from even appearing on a mission map, UNLESS your part of a player character team with multiple character classes on the map; and in that case only the options related to the character classes ON the map should be shown.

Archived Post 02-13-2011 03:50 AM

Quote:

Originally Posted by Armsman (Post 3354537)
Personally, I didn't like this particular implementation for this eopisode.

I think the tech that makes random answers cycle is good - but the use here was lacklustre in that - If I'm supposed to be an 'Expert Engineer'; just 'random guess until you get the right one, kind of blows that illusion out of the water. Combined with some puzzle or something else that might give me a clue to the correct answer (maybe calling up to the ship to see a manual on the type of Drill, etc.) in addition the randomizer woukld have worked better.

Also, I still wish they could implement tech that keeps the other class optional objectives from even appearing on a mission map, UNLESS your part of a player character team with multiple character classes on the map; and in that case only the options related to the character classes ON the map should be shown.

I agree. I didn't like the rotating thing and I was expecting to go and "learn" the answer.
Then my BO said "We should guess".

I guessed and was right.


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