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-   -   Klingon Power! (http://sto-forum.perfectworld.com/showthread.php?t=205473)

Archived Post 03-05-2011 01:35 AM

Klingon Power!
 
Hey all,
Soon I will be LG, so I would like to know a few things before I get there :

Im torn between the Varanus, Kar'Fi, Marauder or Garumba so Id like to know a few things about each.

Varanus

- What sort of armarments work best in I wanted a combat oriented support vessel? I still want to provide ample su[port, but I want to be able to hold out on my own.
- Dual beams work well on the varanus?

Kar'Fi
- Again, what about the armerments here if I wanted to be able to deal damage effectively but have the ability to take punishment?
- How good are the Frigates? They as good as the Vo'Quv's birds of prey?

Marauder
- Same as Kar'fi : what about the armerments here if I wanted to be able to deal damage effectively but have the ability to take punishment?
- How good is the support ability?
- How well does the marauder stand up to a Negh'Var in terms of tanking power?

Garumba
- Is this ship worth it or would I be better off in a similar ship?
- Dual Heavies or Dual cannons?

Thanks so much for reading and hopefully replying!

Archived Post 03-05-2011 02:44 AM

Im gettign close so any help will be appreciated ^^

Archived Post 03-05-2011 02:49 AM

You didn't even say what class your captain is...

Archived Post 03-05-2011 02:59 AM

;) Engineering

Archived Post 03-05-2011 05:48 AM

Anyone? Please :(

Archived Post 03-05-2011 06:07 AM

Noone is answering because there is no "real" answer. Apart from Gurumba, which is more like a tactical vessel, all of these are viable for an engineer. Varanus is more like a science vessel - turns okay, but forget cannons, use beams.

Karfi is a squishier carrier. Both that and the Marauder can do okay, but neither has cloak, which makes them vulnerable. All of them (apart from Gurumba) can pretty much fill any support roles, depends on configuration. Read the Klingon section threads for ideas about configuration.

Archived Post 03-05-2011 06:23 AM

Quote:

Originally Posted by FarsightFrostwhisper
Noone is answering because there is no "real" answer.

Aye...since there is no "best" most powerful choice...your best bet would be to try all of them lol...and think for yourself. I am absolutely insane and unconventional...I would use none of these as an Eng....I would stay in a cruiser...insane I know.

Archived Post 03-05-2011 06:25 AM

But thats the thing, Im not asking which one is better, im asking specific questions related to each of these vessels not which one I should pick. After I know the answer to these questions, I can choose for myself then :)

Archived Post 03-05-2011 06:29 AM

Quote:

Originally Posted by Wuzzuli (Post 3408880)
But thats the thing, Im not asking which one is better, im asking specific questions related to each of these vessels not which one I should pick. After I know the answer to these questions, I can choose for myself then :)

But there is no real answer to your specific questions either: almost all of those craft have no serious turn rate, so cannons are out of question - best is prolly beam array setup. Also, almost all (save for Gurumba) are about the same good at support or tanking role. Varanus is more like a science ship - it's quite fragile.

Archived Post 03-05-2011 06:31 AM

If you want to know what is best for damage output, check out Nagarok's DPS calculator: http://forums.startrekonline.com/sho...d.php?t=195929

Garumba: It is an Escort. Special-Ability is so-so, not really recommended. Good Bridge Officer layout (seem as Fleet Escort). It is not a support vessel at all, and it is very expensive. Would not really recommmend.

Varanus: It's a Science Vessel, as such you can build a decent healer, but you have to consider what you do with your Commander Level BO Slot, and even the Lt.Cmdr BO slots.

Marauder: Similar Bridge Officer layout as the Star Cruiser, and so one of the best healers in the game,

Kar'Fi: It's more of an offense-minded vessel. Can'T tell you anything about the pets, as I don't use it.

Remember that you can keep flying Neg'Var or Vor'Cha if you are happy with them. None of the above ships have cloak, and thus they do not always fit well in the typical KDF play-style. If you play solo or in team with other cloak-less ships, you can adapt a more Fed type play style and the drawbacks won't bother you much.


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