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-   -   To Cryptic: A Public Apology (http://sto-forum.perfectworld.com/showthread.php?t=209048)

Archived Post 03-28-2011 12:46 AM

To Cryptic: A Public Apology
 
Well, after playing the game for a few days after the FAW changes hit live, I am glad to say that I was wrong about the skill ruining the game or being unbalanced. It seems that as a parting gift, Snix increased the drain rate on beams when FAW is active, essentially making it into an awesome AOE skill that still gives good (although not as good generally as not using it) single target damage. This is a good change, and has all but eliminated spam from the game. It's perhaps a little bit too effective when a 5-man group is running it, but worst fears of teams being instant killed are unrealized and over all the game is better because of the changes. Heck, killing spam even fixed scramble sensors (no more mines for my sci team to slip away to). Sci has been in long need of a downward adjustment, and the FAW changes make photonic fleet weaker which helps balance the classes better IMHO.

Myself being one of the most vocal critics of the new FAW before it hit live, I feel somewhat silly saying this... but Cryptic, job well done and I apologize for the giant ruckus I created!


That being said, there are a couple of perhaps unintended consequences to the new FAW that may warrant some adjustment:
  • Tricobalt (mines and torpedos) as well as HY plasma torps are far too easy to shoot down -- even when you are not trying. An increase in projectile speed, or even some kind of native defense bonus to projectiles may be warranted to make these weapons useful again
  • The new FAW destroys all spam, and carriers are included in this. It may be time to look into reversing some of the carrier nerfs now that there is a very common power that deals with carrier pets

And aside from that, there are some other minor balance issues that I see as outstanding:
  • With the new FAW, Cannon skills should be brought in line to follow the same cooldown mechanics. 15 second duration, 20 second global. As opposed to 10 second duration 15 second global
  • The beta section of the MVAM is more powerful than the whole ship, which is kind of silly on the face of it. Instead of an overpowered ability on a long cooldown, a better implementation might be weaker sections (at the very least equal to but different from the full ship) with far shorter cooldown time
  • Besides team skills, every other skill has a higher global when you have two of the same (eg. EPtS + EPtS) as opposed to two that are merely related (eg. EPtS + EPtW), maybe reduce the global cooldown on team abilites to 10 seconds except when it is the same type of team ability in which the 15 second global still applies. This will also encourage more build diversity
  • Ablative armor is still very powerful. A decrease in duration, a decrease in resistance, or an increase in cooldown may be warranted. Or perhaps make it vulnerable to subnuc like RSP is
  • Vorcha and excelsior should have the same amount of hull as both ships are otherwise very equally matched. Either bringing the Vorcha up to other cruisers or the Exclesior down to the health of the Vorcha
  • Galaxy-X got fixed (kudos) but the B'rel needs fixed even worse. Having incoming friendly heals not reveal the B'rel would go a long way to changing it from *deathtrap* to *viable*

Again, thanks for the FAW change and apologies for causing a fuss. Here's to more good changes in the future. You (Cryptic) may not realize it, but the PvP is special, unique, and has a lot of promise. Keep up the good work for PvP balance and STO might become a serious E-sport some day -- it already kind of feels like one due to the focus on 5v5 team arena matches.

Archived Post 03-28-2011 04:43 AM

I haven't seen the changes in pvp because the computer i usually play on didn't handle the spam very well at all. thanks to your post, i'm anxious to get back in the arena. PvP was always one of my favorites until the spam got so bad. I can't wait to get back to it.

I'm really glad your liking the changes. Look forward to meeting you on the field of battle!!

Archived Post 03-28-2011 04:55 AM

Quote:

Originally Posted by hurleybird (Post 3458550)
...[*]Vorcha and excelsior should have the same amount of hull as both ships are otherwise very equally matched. Either bringing the Vorcha up to other cruisers or the Exclesior down to the health of the Vorcha
...

I will agree if the Excelsior will be able to use dhc.

Archived Post 03-28-2011 05:06 AM

Quote:

Originally Posted by hurleybird (Post 3458550)
but the B'rel needs fixed even worse. Having incoming friendly heals not reveal the B'rel would go a long way to changing it from *deathtrap* to *viable*
.

yes they are death traps i wouldent be surpised if you would get decloaked from your tac officer sneezeing
this is defenatly in need of fixing

Archived Post 03-28-2011 05:11 AM

Wrong
 
Quote:

Originally Posted by hurleybird (Post 3458550)
Well, after playing the game for a few days after the FAW changes hit live, I am glad to say that I was wrong about the skill ruining the game or being unbalanced. It seems that as a parting gift, Snix increased the drain rate on beams when FAW is active, essentially making it into an awesome AOE skill that still gives good (although not as good generally as not using it) single target damage. This is a good change, and has all but eliminated spam from the game.


...

I'm in command of the USS Beamspam and I engage a target on my starboard or port flank opening up with all 8 beams, the weapon power will drain at exactly the same rate with fire at will on as is it with fire at will off.

If the target moves to my fore or aft 90 degree arc I will only be using half my beams to engage that target and fire at will weapon drain will still affect all beams despite only half of them being on that target. This is regardless of whether or not there are other targets being engaged by fire at will or not.

Fire at will does not do any additional weapon power drain unless you’re stupid enough to turn it on while a target is not your beam arc then it will drain all your beams as though you were firing them whilst you are not actually firing them.

Fire at will III is completely OP and absolutely devastating when properly used in a turret boat setup like an Excelsior chaining fire at will 1 and 3 with abp 1.
You can easily dish out over 100 weapon power 8 beam bank broadsides on two targets simultaneously with insane sustained DPS effectively giving a 280% increase in damage output across multiple fixed targets compared to a non fire at will beam setup.

I'm betting Snix left in disgust knowing full well the changes that were going through would be the icing on the cake as far as bad decisions go.

Along came the the tractor mines adding more spam now Cryptic has outdone themselves yet again with OP FAW changes, Oh and in true Cryptic style with irony thrown in as well - whilst trying to fix the mine spam problem they created yet another imbalance.

I think its hillarious don't you all agree ;)

Archived Post 03-28-2011 05:15 AM

Quote:

Originally Posted by Dreadfire (Post 3458821)
Fire at will III is completely OP and absolutely devastating when properly used in a turret boat setup like an Excelsior chaining fire at will 1 and 3 with abp 1.

FAW affects turret fire? Really? Those depend on cannon skill and are buffed by CRF/CSV. Are you saying they're also buffed by FAW as well?

Archived Post 03-28-2011 05:17 AM

Quote:

Originally Posted by hurleybird (Post 3458550)
Well, after playing the game for a few days after the FAW changes hit live, I am glad to say that I was wrong about the skill ruining the game or being unbalanced. . .

The apology seems like a nice move, but does it really count when it's buried by the laundry list of unrelated gripes?

Archived Post 03-28-2011 05:35 AM

Im sry its lol FAW is very OP now, for those of you that are in dout look for the return of the FAW boats in pvp the coming days, 5 excelsior ship FAW 3 and 8 beams arrays on each, its lazy mode and you can still beat almost every pvp fleet :(

I just hope cryptic will fix the bug with make me pay for the excelsior on those toons that have not claimed it yet even tho I payed for it a long time ago :mad:

Archived Post 03-28-2011 06:01 AM

Quote:

Originally Posted by Tidemand82 (Post 3458887)
Im sry its lol FAW is very OP now, for those of you that are in dout look for the return of the FAW boats in pvp the coming days, 5 excelsior ship FAW 3 and 8 beams arrays on each, its lazy mode and you can still beat almost every pvp fleet :(

8 beams is still a bad idea, and always has been. Hulls just go down too slowly without torpedoes, and firing 8 beams at once drains enough power that I'm not sure it's worthwhile.

Now 6 or 7 beams with FAW is pretty powerful. But if your talking about the Excelsior, you're kind of limited to FAW 2. You can go with FAW 3, but then you can't get APO, so you're kind of depending on your opponent not using tractor beams (especially with the Borg sets, it's a virtual guarantee that half the enemies you face will have tractor beams). FAW 1 or 2 is pretty easy to get without really giving anything up, but that's mostly because LT and Ensign tactical slots just aren't that valuable; FAW 3 seems to be the one people are complaining about, but if you're not on an escort you can't slot it without giving up some other major ability.

Archived Post 03-28-2011 06:29 AM

I love this faw is not oped, but yes you are going see a lot of it for a few days, WHY you ask well because its new that same as you see a lot of everything else after there is a change,


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