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Helpful Tips/Tutorial on Using the Holodeck Effect
I played around with this a fair bit tonight following the Mapolis tutorial and was still a bit unclear after watching the video so I figured i'd write up what I found and some neat uses. Here is the video tutorial Mapolis made in case you didn't see the link in the release notes: http://starbaseugc.com/index.php/sto...-out-tutorial/
Some rules first that may not have been clear from the video of what is happening:
What happens when you "fade-out" the holodeck and what are the steps to do that?
How do I do the "fade-in" effect, and what is going on with it?
Ok, so that is pretty redundant to what Mapolis put in his tutorial video but he didn't cover some other neat scenarios that you can do with the awesome effect he provided us. What if you want to be in a mission map, be walking along, an explosion or fire occurs from external forces (ships firing on you) that causes the holodeck to partially malfunction and then glitch back into working again? We can do this effect right now with just the fade-in and fade-out effects. You don't even need to mess with fancy invisible walls or the holodeck 01 object itself. Steps to produce a damaged holodeck fade-in and fade-out:
Potential issues you may run into and how to fix them:
For a screenshot to show what this might look like here is the "damaged holodeck" for a mission i'm working on: http://www.greatpcs.net/holodeckshow.jpg Here is the holodeck in the process of fading out as the system comes back "online" from being damaged: http://www.greatpcs.net/holodeckhide.jpg Here is what my editor screen looks like in the Foundry for an episode i'm working on that uses this effect. You can see I have lots of other triggers and effects that go off in coordination so you can get pretty creative with it such as making the arch appear temporarily etc: http://www.greatpcs.net/foundryholodeck.jpg In the above screenshot you can see I have my first place marker to the right of my fade-in and fade-out effects, and my second place marker to the left. When the player reaches the first one, I trigger my fade-in effect, when they reach the second one I trigger the fade-out effect and hide the fade-in effect. NOTE: you may want to trigger an invisible wall if the holodeck boundaries don't encompass the normal map wall boundaries and if the player can turn around and go backward to avoid your trigger so that the effect doesn't get faded out like you want. Just think of what a confused player could do and plan for it! Another tip: be careful of how many effects you trigger when you are fading in or out the holodeck as a lot of explosions etc can lag the effect so it doesn't look as nice (at least on the testing server - not sure what it will play like published). Hope this helps, feel free to ask any questions you may have on using this effect and thanks a million to Mapolis for the awesome addition to the Foundry tools. Oh, and to take screenshots of the Foundry without needing Fraps or some tool, just put STO into windowed mode and the default Print Screen + Paste into mspaint will do the job just fine (The Foundry doesnt seem to support screenshots at the moment from the in-game method of hitting PrintScreen and looking at your STO folder..). |
Reserved for future use to add more info...
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If anybody is using holodeck effects in their missions, i'd love to check them out and get some ideas.
Thanks! |
I just finished one called Wargames. You've got a pretty good list here, though for people like me who think too much, you might want to mention not to use a second Holodeck 01 object for the fade-in (if you do, you'll get shoved out of the holodeck when it appears). I thought the effect would fade in and then disappear like the fade out, but it doesn't, of course, it's permanent. I must've not been paying much attention through the video tutorial. It might also be worth mentioning that hiding and showing buildings or other objects counts as 'effects' and will lag your fade in or fade out. Only show/hide the buildings that are inside the holodeck boundaries. If it's outside, leave it there permanently. Now, if only we could hide contacts and groups after they've been made visible...
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I used one in my mission (see sig) but I didn't do anything that special with it. Fade out, do stuff, fade in.
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Thanks for the tips Tantalus, I will try to get them integrated into the main post.
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