Star Trek Online

Star Trek Online (
-   The Foundry for Star Trek Online - Discussion & Feedback (
-   -   Missions that "break" with multiple human players (

Archived Post 04-11-2011 10:46 AM

Missions that "break" with multiple human players
Hi all, I was wondering who here has had experiences with missions that break or don't function correctly when multiple players are playing, and if any good workarounds have been used to help get around these types of issues. I'm talking mostly about functionality of the mission, not necessarily about enemies not scaling properly (which i've seen too!)

For example, in my first mission I've triggered forcefields to spawn around a player when a mission objective console is used, which is supposed to trap them in a room. But of course, if other players aren't in the objective room when the object is triggered, they don't get trapped, and everything looks silly!

Anyway, anyone else have similar experiences and/or workarounds?

All times are GMT -7. The time now is 04:51 PM.