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-   -   Removing the player's away team? (http://sto-forum.perfectworld.com/showthread.php?t=212076)

Archived Post 04-19-2011 02:15 PM

Removing the player's away team?
 
It seemed like in foundry beta I could use the trick of putting my character in an extreme corner and his away team would appear stuck in the wall. My current quest is the product of five days and can't be adapted to having your crew running around. Is there a new trick to this? In the editor it works when I Play Map or Play Mission, they are stuck in the wall, but I published and played it and it appears they just appear where there is nothing blocking them.

is it no longer possible to exclude the player's away team? If not thats weird, as it should be a simple option in the editor.

Thanks!

DeRavi

Mission: Across The Universe, well-rated
Mission: Erased! (about to publish)

Archived Post 04-19-2011 02:28 PM

This is most likely due to anti-stuck, anti-exploit code that runs on published missions. The only way I've found that works (under certain conditions) is to place invisible walls or forcefields around them.

Archived Post 04-19-2011 08:21 PM

I think you are not correct, i have tried 6x thick invisible walls, some new game mechanic simple teleports them out.

The only way out of this is to run as fast as you can away and then sometimes by the time they teleport they are out of range.

Archived Post 04-19-2011 09:27 PM

You could try just telling the player that this is a solo mission and that you can't keep his BOs from spawning due to a Foundry limitation, with instructions to set the BO's location to the beam in point and continue without them.

Archived Post 04-20-2011 07:53 AM

that makes sense but my fed toon cant set rally points, my klingon can. ive tried remapping, reinstalling, defaulting, everything, it just wont click the rally icon onto the ground, I assume others have this so did not consider this an option. m I wrong?

Archived Post 04-20-2011 08:00 AM

Quote:

Originally Posted by DeRavi
that makes sense but my fed toon cant set rally points, my klingon can. ive tried remapping, reinstalling, defaulting, everything, it just wont click the rally icon onto the ground, I assume others have this so did not consider this an option. m I wrong?

That sounds like an account/character specific issue you're having.

Archived Post 04-20-2011 08:50 AM

is there a way to drop them through the floor? I just hate the game mechanic of having to ask them to remove them.

I know I can make them fall a long distance and I might survive while they dont. Or I could put me just inside a low grav corner and float onto a platform that my crew can never reach cause they keep dying and spawning? Or would they just teleport to me once dead in any case?

Grrr

Archived Post 04-20-2011 08:57 AM

Quote:

Originally Posted by DeRavi
is there a way to drop them through the floor? I just hate the game mechanic of having to ask them to remove them.

I know I can make them fall a long distance and I might survive while they dont. Or I could put me just inside a low grav corner and float onto a platform that my crew can never reach cause they keep dying and spawning? Or would they just teleport to me once dead in any case?

Grrr

You could rez them once on the ground.

My best idea is to require a player to send BOs into a room with waypoints that can only be opened from the inside and is required for a kill objective, while simultaneously requiring a kill objective from the outside in order to spawn the trigger on the inside that would allow opening the door.

The net result is that two players can split up and complete the mission but in a single player runthrough, the mission will only be completable through the use of waypoints and abandoning bridge officers. Do this four times and you guarantee a Captain is by himself or teamed with live players.

Archived Post 04-20-2011 10:20 AM

ok thats another good angle, but a bit too obvious if done on every map.

is there any way that we can make sometrhing like a pressure plate like in a recent episode, so they have to be on four plates, and then when activated the doors to those plates close?

Archived Post 04-20-2011 10:30 AM

Quote:

Originally Posted by DeRavi
ok thats another good angle, but a bit too obvious if done on every map.

is there any way that we can make sometrhing like a pressure plate like in a recent episode, so they have to be on four plates, and then when activated the doors to those plates close?

Hrm.

Yes and no.

You could have very small waypoints which replace an object with a clicky copy of itself... and then replace the clicky with a non clicky copy of itself by setting lots of tiny waypoints off of the object.

But once the person stepped off, you'd need to do that again or else the person only gets one shot. Once something is triggered, it's triggered. You can untrigger it... But then you have to manually trigger it again.

So you could have small appearing and disappearing waypoints that do all manner of things but they go away when activated and can't be setup in a "while..." logic loop.


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