Star Trek Online

Star Trek Online (http://sto-forum.perfectworld.com/index.php)
-   Federation Gameplay (http://sto-forum.perfectworld.com/forumdisplay.php?f=165)
-   -   Ganged up by multple groups (http://sto-forum.perfectworld.com/showthread.php?t=212408)

Archived Post 04-22-2011 04:55 AM

Ganged up by multple groups
 
Hi all. Really enjoying being able to play STO finally and I usually run explore missions. But when I do decide to try something like the Miral Paris mission , its "gang up on the Science officer" time. I am running Normal difficulty and usually cruise at 1/4 to 1/3 Impulse unless I get attacked. I pick on the closest target first, but as I am fighting it, I get jumped by one or more groups of 3. My friend says he has NEVER had that happen to him playing the SAME mission. Am I doing something wrong or is he full of it? I'd kinda like to complete some of those as i hear they have more backstory to them.

Archived Post 04-22-2011 08:02 AM

Hey,

Just happened to see this post and wanted to quickly share some thoughts. I need to replay the Miral Paris mission to give you any specifics (I have a new character that will be doing that soon), but here are two general ideas.

I almost always keep my speed up. I only drop to 3/4 or 1/2 impulse when I need to turn or when I'm trying to stay behind someone or on a weakened shield. Being able to move around has helped me to avoid enemy groups in combat or out of it.

It's also taken me some time to learn to pay attention to ships other than the one I'm shooting at. I glance up at the mini map alot. I make sure when I'm coming around that I always turn in directions away from groups I haven't engaged yet. It can be easy to lose track and to turn right into a group of ships or turrets. I've done both often enough.

If I can think of anything else, I'll let you know.

Archived Post 04-22-2011 09:55 PM

Most groups of ships (and ground MOBs) have 'patrol zones' that they stick to unless you wander too close. Make sure you're not approaching to under 10k to new groups than the one you're fighting and you should be fine.

Archived Post 04-23-2011 05:23 AM

Thanks both for the tips. I'll give it another go and see if I can get better results. I am starting to wonder if I am "positionally challenged" LOL.

Archived Post 04-23-2011 05:47 AM

Quote:

Originally Posted by Dr._Sskarno (Post 3504207)
Hi all. Really enjoying being able to play STO finally and I usually run explore missions. But when I do decide to try something like the Miral Paris mission , its "gang up on the Science officer" time. I am running Normal difficulty and usually cruise at 1/4 to 1/3 Impulse unless I get attacked. I pick on the closest target first, but as I am fighting it, I get jumped by one or more groups of 3. My friend says he has NEVER had that happen to him playing the SAME mission. Am I doing something wrong or is he full of it? I'd kinda like to complete some of those as i hear they have more backstory to them.

Mygod_Itsfullofstars and Destiny are right. In my experience the groups are for the most part well spaced and it is not too hard to avoid drawing multiple mob agro. That said the times it has happened are when I get so fixated on my target(s) that I wander a little too close to another mob. Glance at your mini map once in a bit so you know when you are close to a nearby group. Try to stay outside of 15K of a nearby group and you should be able to avoid their patrol zone like Destiny mentioned. If the problem persists you might want to try dropping a bug report. Really you should not have to go that far though...

Mygod also made a good point. Movement is very important. Never stop there is a defense bonus that is attached to speed so if you are moving fast enough you will get less crits and more misses from the baddies. Get used to slowing to turn as it will let you turn in a smaller circle and help you avoid wandering too close to that other mob. Work an initial attack run right, (dash in at near full speed and turn so that you would draw a "J" as you nearly run into the baddie) this will give you the opportunity to draw that baddie into a scissor, (go ahead and click on the bright, underlined text to get a description of a scissor maneuver if you are unfamiliar with it), and you can lead them away from a mob that may jump you otherwise.

Archived Post 04-23-2011 12:16 PM

If nothing else helps - briefly engage your enemy, and then bug out, using emergency power to engines or evasive maneuvers. The enemy will follow you, while the other enemies stay where they are. if you think you got enough distance, you can resume combat with your pursuer and are not likely to accidentaly bump in with other enemy vessels.

Archived Post 04-25-2011 05:01 AM

Doing better. In the case of the "Miral" mission I watched the cruiser spawn at 15.5 KM and the first group of BOP at 15.7 KM. Nothing you can do about that. But I now have a maxed out T1 cruiser so decided to "tank" them. I came out on top with a whopping 8% hull left but a wins a win right? ;) The rest of the mission was a breeze by comparison. Thanks for all the great tips.


All times are GMT -7. The time now is 04:11 PM.