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Resistances
What are the most common resistances that people are running? I've tried PVPing with phasers and antiprotons and I can't seem to bring anyone down. My BO III has barely scratched an opponent's shields, even when facing a Defiant-R! I am wondering if this is due to resistance. I have maxed out my skill points in energy/beams and then phasers (or anti protons when I respecced).
I've been asking my guildmates for some PVP advice, but no one can really tell me why I can't bring down the shields of any ship, even escorts. |
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Tactical. Fully specc'd into beams. 4 Phaser relays (or proton mags, whichever weapon I am using) DBB up front. No buffs on the opponent. Weapon power at 125. Sometimes with AP:A or AP:O up. I have an EPS console. Accuracy 15%.
Even if the opponent has EpTS up or another dmg reduction buff it seems waaay more effective than mine. And I have spec'd into beefing up my shields. |
If you are firing cannons first you need to wait for you power to come back before using BOL. Try hitting a weapon bat right before and see if that helps. If it does then its power issues.
Make sure your full spec in beams energy weapons and weapon type. Range does matter on beams as well, not as terrible a drop of as with cannons. But try being 4-6k out when you BOL. |
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About BO i dont know how it works. some ppl are missing 80% of BO3, some just hit with almost every BO3 shots with 30k+ dmg. If you fly excelsior, you can boost damage with EmptW+DEM3, together with FAW, so you will hit the hull with a decent dmg. Works without FAW too if u dont want to use the lameskill. But that lame skill is the only skill what has longer duration than BO. Or use BTSx skill but that is really silly, and unefficient against cruisers or anyone who has engineering team, or proper batteries :) And those skills doesnt boosting dmg at all. |
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Despite having received a little nerf a while back, Shield Resistances/Heals are still the most powerful way of protecting one's self, and if people are clever with their power settings/skill use/batteries it's quite easy to keep shields up under any amount of damage. Emergency Power to Shields + Transfer Shield Strength will happily laugh off the alpha strike from any Escort - throw cross-heals from team-mates into that equation and the difficulty of scratching a target increases exponentially. A properly tanking/healing-specced Cruiser or Science Ship will also have enough shield resists/heals in a continuous cooldown cycle that they will be literally unkillable for a standard Tac/Escort in a 1v1 situation.
The only solutions are to a) Be very intelligent in paying attention to your target's buff bar, spotting a gap in cooldowns between their major shield resists/heals, and wait until that moment to unleash your full alpha strike against them, b) Have Science Officers with you who can use Subnucleonic Beam to strip the targert of their shield buffs and allow you to do your job and make the kill, or c) Roll Science Officer yourself and put it into an Escort so you can do the buff-stripping and follow-up alpha strike of your own accord. |
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And even low aux power TSS can give you nice shield resistance and HoT, but ofc higher is better. |
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