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Archived Post 04-23-2011 03:49 PM

My first mission, "The Second to Last Outpost" , is ready for review.
Well, my first mission is finally up and ready to be reviewed.

"The Second to Last Outpost"
Project ID: ST-HTY7R9LA2

In light of some people getting one-star reviews for their missions being "too long", I am kind of nervous.

The mission is approximately 2.5 hours in length if you take your time, read the dialog and not rush through it.

Please note that this is a story-driven mission with lots of dialog and information. When I say lots of dialog, I mean LOTS. There is also a ton of information both factual and fictional to add a bit of life to the story. There is a decent amount of combat, in my opinion.

And for the sake of your sanity, do not play it on "elite". It makes the ground parts a little "hairy". Do so at your own peril. ;)

I look forward to your comments and constructive criticisms.

Thank you in advance.


Archived Post 04-26-2011 05:26 AM

I have been informed that there is a bug in the mission that does not allow you to complete it. I am investigating and will republish soon.

Archived Post 04-26-2011 06:04 AM

Is this a Ferengi mission?

Archived Post 04-26-2011 07:01 AM

No sir, it is not. Though, I can see where you got the idea from. ;) There are references to that episode in the mission, thus the title. :)

Archived Post 04-26-2011 07:02 AM

Republishing, hoping that the fixes take.

Archived Post 04-27-2011 09:23 AM

Two reviews so far. One was a five-star, the other was a two-star.

The two-star one said the mission was "too technical, and too long". (Of course, in the mission description it tells you it will take about 2.5 hours to finish, and is highly story-driven.)

Still, I appreciate the feedback, both good and bad.

Archived Post 04-27-2011 03:30 PM

K, just finished it, took me a bit longer than 2.5 h though

add the starting location to the mission info instead of only "Rendezvous with the ...."

on Aox'Veo II, having the first enemy group to the left of your spawn point so close to the map's border made them disappear a few times into the void, therefore untargetable. Move them a few more meters in

either the force fields in the cave are bugged or the spiders jump quite high, but you get overrun by them, and when trying to ignore you,they still managed to get me further down the caves. Maybe a bit too many of them spiders in general the caves ;)

Add a respawn point outsude the portal's room, also, maybe tone it down a bit, too many talaron mines and medics, making the battle turn more to the annoying side after a while. Fun conclusion to the space battle however, would really like to see their faces when they realize what happened ^^

Archived Post 04-27-2011 04:17 PM

Thank you for your feedback, sir!

I can add that to the mission info. Thank you for pointing that out.

I had no idea about that enemy group disappearing on AV2. I shall correct that.

The spiders jump high! Oh, and there is a very nasty surprise if you get too close to that pen, the fields drop. ;) I can probably reduce the number. :)

A respawn outside the portal room is a good idea. Also, I'll investigate the enemies that spawn to check the group makeup to get rid of those troublesome infinite heal medics.

I'm glad you liked the final battle. :)

Again, I appreciate your review and pointing out some things for me to look at! :)

Thank you!

Archived Post 04-27-2011 06:34 PM

It's a very good, very detailed mission. I enjoyed it a lot, but it could have been put out as a two parter IMO. The combat was well paced for the most part.. I played on advanced and it went well. The ground encounters were placed well with good sized groups and the space battles were well done. I could have done without the trip to ESD to start and finish, that could have been contact pop-ups, all I did was talk to an aide. I also could have done without the backtracking to fix things in the complex, he reads my mind, he could have had me fix stuff on the way in. I LOVED that you made the display work -- the star database and positioning on the map. I didn't notice it right away, I caught the light and centered it and then realized what you had done. Great use of the tools. There was some other nice effects use as well, all executed nicely.

Great work overall despite the things I didn't like.

Archived Post 04-27-2011 06:44 PM

Thank you for your review, CapnBludd!

I have been told by a couple of people now that I could have split that into a two-parter. Perhaps next mission I won't make it so "epic sized". :) It is a haul to get through, I concur. :)

Good point on the trips to ESD. I'll look into changing that in the next version.

You're the second person to mention the backtracking in the outpost complex. I'll have to see if I can wrangle something...I pushed that map to the limits, and actually had to pare it down, as it wouldn't let me add any other objectives or details. :)

I think you are the first person to catch the graphics on that display. :) Thank you! I am glad you liked that!

Thank you for the comments and constructive criticisms, sir! I truly appreciate it!

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