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-   -   How do YOU write for the Foundry? (http://sto-forum.perfectworld.com/showthread.php?t=216088)

Archived Post 05-20-2011 09:50 AM

How do YOU write for the Foundry?
 
Hello community, so like the title says, how do yo go about writing your missions in the foundry? I'm a prolific fan-fiction writer but I write in prose, I don't write in script fashion it's just counter intuitive for me since i've been writing stories that way for more than 20 years.

The Foundry is a dream come true (more assets please cryptic!!!); however, you can't write for a misison the way you write a fanfic. For one you have to break everything into dialogue boxes and plan it out in trees etceterra. Then there are the physical limitations ie: you have a vision of an environment but the assets don't exist to create that environment.

So you do you plan your stories and write them out? I've discovered that it is a painstaking process to go back and try to find all my typo's.

I greatly apreciate any insights tips and tricks!

Archived Post 05-20-2011 10:19 AM

Quote:

Originally Posted by Brozan (Post 3549378)
Hello community, so like the title says, how do yo go about writing your missions in the foundry? I'm a prolific fan-fiction writer but I write in prose, I don't write in script fashion it's just counter intuitive for me since i've been writing stories that way for more than 20 years.

The Foundry is a dream come true (more assets please cryptic!!!); however, you can't write for a misison the way you write a fanfic. For one you have to break everything into dialogue boxes and plan it out in trees etceterra. Then there are the physical limitations ie: you have a vision of an environment but the assets don't exist to create that environment.

So you do you plan your stories and write them out? I've discovered that it is a painstaking process to go back and try to find all my typo's.

I greatly apreciate any insights tips and tricks!

It can be a daunting task if you have a complex story. My latest (see my signature) took me three weeks. I wrote out the basic story before I started. I had some huge dialouge trees which I actually wrote in word first and then transfered them over to the dialogue boxes.

You are right you have to uee dialouge to tell the story but it turns out to not be so hard. Once you get started. It's a lot of pre-planning. Get that right and everything else flows from there.

Archived Post 05-20-2011 10:21 AM

Well, for me, I write out a theme first and then build on that theme by making an outline. Once I have that down, it's time for me to pick the maps that fit my story. Once Im done with that, then I start to look over my outline and start to fill in the dialogue. Also, got to remember were not getting paid to do this so the critics shouldn't be to harsh....

Archived Post 05-20-2011 10:48 AM

I plan the outline in my head for days and weeks sometime, so i know the important conversations, more or less.

i then use word to write it down. again i play the mission in my head and imagine what i need to write in each text box.

i then plug it into the mission and then go through adding bits and pieces here and there after play throughs.

Archived Post 05-20-2011 11:42 AM

I usually sacrifice a goat first. Seems to work for me.

Archived Post 05-20-2011 12:02 PM

I try to get a general concept lined out in a word editor, something like Lebre Office, Microsoft Word, or other choice editor. From there I attempt to expand the story with a Beginning, Middle, and End. I'll then add all the appropriate tags to text such as [/missioninfo] and such, then save it off for editing later on. I then load into the Foundry and create all the maps, and characters that i'll need for the story. I'll usually keep things pretty generic as far as the maps go and add details once I can play though the mission. Once I get the basics programmed into the Foundry, i'll cut and paste the story from my text document into the foundry. I can then typically play though the mission once to make sure all the tags and triggers work correctly. Once i'm satisfied that everything is how I want it for the story flow, i'll go in and add additional details to the maps, such as tree's, effects, backgrounds and make it more visually appealing to the player.

I'll then publish it once I am satisfied with it and make changes here and there after getting feedback. It usually takes me a bit because I like to go in with a fresh view of everything, and try to make the mission enjoyable for everyone.

Archived Post 05-20-2011 12:49 PM

I have a general idea of what I want to write and what elements I need. I then create each map to tell that story. Lastly, I do the actual dialogue tree.

Archived Post 05-20-2011 03:21 PM

Generally whiskey... like most of the authors here. ;)

Actually, I generally start off with an environment idea and build a story around that idea - or a good plot hook that lends itself to a cool environment.
"Drawing Proof" started as a dare to create a mission in Closed Beta that had zero scanning or combat (and it still does). At ~4/5 stars, you'd think that STO players might like Diplomacy Missions. :D

"Bulldog Days" started off with the pretty ground area and my desire to make a traditional Featured-Episode-style mission (latest version even has a PADD puzzle).

"State Secrets" started off with the desire to remake a Cardassian city and create one of those deliciously textured Cardies.

"Shine A Light" started as a story seed from my Iconic Worlds thread. It's a Klingon wedding.

Archived Post 05-21-2011 01:58 AM

Great tool for writing STO
 
Quote:

Originally Posted by Brozan (Post 3549378)
Hello community, so like the title says, how do yo go about writing your missions in the foundry? I'm a prolific fan-fiction writer but I write in prose, I don't write in script fashion it's just counter intuitive for me since i've been writing stories that way for more than 20 years.

The Foundry is a dream come true (more assets please cryptic!!!); however, you can't write for a misison the way you write a fanfic. For one you have to break everything into dialogue boxes and plan it out in trees etceterra. Then there are the physical limitations ie: you have a vision of an environment but the assets don't exist to create that environment.

So you do you plan your stories and write them out? I've discovered that it is a painstaking process to go back and try to find all my typo's.

I greatly apreciate any insights tips and tricks!

A simply but very useful free tool I use is called FreeMind - its perfect! + Word for spelling!

Archived Post 05-21-2011 04:57 AM

I pretty much just come up with the whole thing in my head and then make the maps. It's not like straight fiction because you are making a mission, not just a story. You need to come up with a concept for locations and mission objectives for the player to accomplish.

I usually have developed a lot of the dialogue in my head, but I then write anything complex down before transferring it into the Foundry. The dialogue editor is too clunky to use otherwise. In addition, I have to put all the text in last because otherwise the Foundry becomes unusable for me.

As I put the characters in (create them in the costume editor) and put them into the maps, some of them will develop more of a personality.

Everything I do is pretty free form. I don't believe in hard and fast outlines or excessive planning. But I'm good at retaining a lot of information in my memory, so mine might not be the best strategy for everyone. However, I will add that with the serious limitations of the Foundry you really need to be adaptable because your plans will probably run into problems.


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