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BEst Commander Science Skill
I've been playing about with Science Skills for my Klink Carrier and specifically the Commander skill and just don't seem to have found one I liked. At first I tried Feedback pulse 3, then Tractor beam repulsors and grav well 3. What does everyone else use? Grav Well 3 seems to be ok but not really asg ood as I had hoped. I have a fairly defensive set up and I rely upon my bops to provide my dps largely so anything which will bolster my dps would be good.
Thanks! G |
All of the best sci stuff I could use (as an enginner) my opponents needs to be in front of me. So, so, imho, it doesn't matter because it is hard to set that up.
But, at the end of the day, i guess I choose Gravity well. |
When I get my carrier set up. I was thinking Photonic Officer 3. I had a friend refer so I can get as much of those as possible.
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I'd be hard pressed to pick one, but it would come down to Photonic Shockwave or Tractor Beam Repulsors.
PSW can give a 4 second stun, that is pretty huge and you don't have to face a target to hit them with it. Also, it isn't affected by AUX power so you can be 100% to weapons and still use it to full effect. I am loving TBR lately. Let me give you a rundown of why. I get to about 2k from my target, headed straight at them. I pop Aux battery, TBR and Evasive. In that order, fast as possible. The evasive keeps me pushing toward them, the AUX boosts my power to 125 so I get max effect from it. TBR isn't affected by shields, so all the damage goes to the hull. I have killed ships at 100% hull this way. I did it to a Defiant the other day and he wasn't pleased. The only protection I found from it is Polarize Hull. Few people realize how hard TBR hits and full AUX until they get hit by it. Right now I'd lean toward TBR being my favorite Com Sci Skill. But PSW is a good one too. |
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i like ES 3. it helps weaken my target and help me for a good 16-19sec and when tanking it is to die for, just hit the dps guy with it and your safe.
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My carrier is a TBR build i run EMG PWR TO AUX I and TBR I and TBR II there is a 15 sec shared cool down between the 2 and if set up right I will use and AUX BAT then when it is cooling down EMG PWR TO AUX just for added flavor.
Also I run AUX TO SIF II so EMG PWR TO AUX gives it a pretty good boost as well. I have tried all the set ups from GAV WELL to ENG SYPH... to be honest they suck compared to the TBR build with fighters. TBR will also help in keeping fighters alive while you are being a bully with the TBR. |
go with FBP3 or SS3, FBP3 with high aux is awesome defense against escorts, if you time it right you can get them to kill themselves in their first strike. SS3 might be a better choice right now because it's a good defense against all those faw cruisers and at full aux it lasts about 30 sec.
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I think I'm gong to have 3 boffs with TBR3, SS3 and FBP3 and switch between them to do further testing but SS3 is appealing the most to me. As an Engineer though, I just need to find someone who can train my boff in it!! Thanks for all the answers...been interesting reading!
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The skill did not make a huge difference in my other skills cooldown times and its own cooldown seemed a bit to long. My Carrier can't turn well at all so to combat that problem I went with Feed Back Pulse 3. If you need to launch your BOP quickly you'll need to be running high auxiliary levels to begin with and Feed Back Pulse gets a huge boost from your Aux power level. It worked for me :) |
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