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-   -   Post your Raptor builds! (http://sto-forum.perfectworld.com/showthread.php?t=218659)

Archived Post 06-09-2011 10:12 AM

Post your Raptor builds!
 
Well the title says it all, post the builds that you are running with right now (or planning on switching too in the near future :P).

Anyway, what do yall have?

Did a reworking of my loadout and spec, see below if you're interested

Archived Post 06-09-2011 10:12 AM

I.K.S Outrider

Forward:
-1x Plasma Dual Beam Bank
-2x Plasma Dual Cannons
-1x Quantum Torpedo Launcher

Aft:
-2x Plasma Turret
-1x Plasma Beam Array or Tricobalt Launcher (depends on my mood)

Consoles:
ENG: 2x Eps Flow Regulator
SCI: 2x Deflector Field
Tactical: 4x Plasma Energy Weapons

Not sure about those few points in the Ground Skills, since I dont realy care about them and right now I'am not ingame to check them out.

Archived Post 06-09-2011 10:12 AM

Pretty much identical to the above poster.

Archived Post 06-09-2011 10:12 AM

front: 3x dual heavy disruptors, plasma torp
back: 2x disruptor turrets, transphasic torp
eng: 2x eps flow regulator
sci: 2 thingys
tact: 3x +disruptor dmg, plasma torp +dmg

Archived Post 06-09-2011 10:12 AM

Front:

(1) Quantum Torpedo Launcher Mk X
(3) Tetryon Heavy Dual Cannons for PvP or Anti-Proton Heavy Cannons for PvE

Rear:

(2) Turrets (Tetryon for PvP / Anti-Proton for PvE)
(1) Quantum Torpedo Launcher Mk X

Consoles:

Engineering: (2) EPS Mk X (Will Switch to SIF Mk X for Hull Repair).
Science: (1) Mk X (Uncommon) Bio Monitor (1) Mk X Halon (Old School with +30)
Tactical: (3) Weapon Consoles (1) Auto Defense Turret (Very Handy against Plasma and Tricobalts).

Archived Post 06-09-2011 10:12 AM

Front
Tetryon Dual Heavy Cannon MK(X) rare
Disruptor Dual Cannons MK(X) Rare
Anti-Pro Dual Heavy Cannons MK(X)
Quantum torp launcher MK(X) uncommon
Rear
Disruptor Turret MK(X) unc
Tetryon Turret MK(X) rare
Anti-pro turret MK(X)

My Preference of mixing different procs = no one will have resist to all at once
Damage is soo crazy right now with all the buffs available just use whatever makes you happy and ignore all the trolls

IKS FoehammerSVK-Glam'Dring(BG5)
Sto'Vo'Kor space pvp only

Archived Post 06-09-2011 10:12 AM

Did a reworking of my spec a week or so back and definitely found it to be better.

Here is the slightly redone build: I.K.S. Qa'Im -SVK-

Loadout:
Fore
-1x Antiproton DBB
-2x Antiproton DHC
-1x Quantum Torpedo Launcher

Aft
-2x Antiproton Turrets
-1x Antiproton Beam Array

Consoles:
-ENG: 2x EPS power relays
-SCI: 2x MSS
-TAC: 4x AMG (+28 AP damage)

Although I really liked polaron, I came to the realization that Raptors are all about quick strikes more than sustained engagements. Furthermore I realized that I was using a damage type that is better suited for disabling ships than full assaults; and so after looking at all the damage types and assessing their best uses, I narrowed the top choices for Escorts/Raptors to be AntiProton and Disruptors as both are ideal for fast strikes.

In the end I went with AP for the obvious reasons of Epics vs Blues/Greens..........and I'm not looking back......

Archived Post 06-09-2011 10:12 AM

Dont have a link to my current build, it needs a little revision anyway, but here is my current loadout for my raptor

Disruptor weapons
Fore
2xDHC(mk x uncommon critD)
1xDC(mk IX rare, CritDx2)
1xsingle cannon (mk IX rare, critD x2)
Aft
2xturret (mk X common)
1xBeam array (mk IX uncommon, CritD)

BO abilities
Tac
AP Beta III
AP Beta II
Cannon RF II
Cannon RF I
Beam Overload II
Beam Overload I
Tac Team I
Dont use the ensign lol, but its beam target at will

Engineering
EP to Shields I
RSP I

Science
Hazard Emitters I
Science Team II

First off my personal preference now is to not mix all three weapon types; projectiles, beams, and cannons. I use a combo of cannons and projectiles, or cannons and beams. Skill point wise this strategy is very effective.
Now before you laugh at the single cannon, i have found it to be quite useful in combination with my strategy of turning about to get the beam array to overload, keeps the shields down so that burst hits the hull. This setup works very well in pvp and i have no problem maintaining top damage. The best thing about the raptor i have found is that feds tend to leave you alone until you prove to be a hazard to them. They usually suffer quite a few deaths however before they realize the BoP arent the only ships out there that can reak havoc quickly.

Archived Post 06-09-2011 10:12 AM

My T2 Somraw Build;

Fore;
Dual Plasma Beam Bank
Plasma DC
Plasma Launcher

Aft;
Plasma Launcher

I like to use CRF, then load a hi-yield torp coming in and drop it once I'm on-top of my target, then drop another one out the back as soon as Im over him.

With any luck I hit both times. :D

My Ideal T5 fantasy Quin build (as of right now anyways)

Fore;
Dual plasma beam bank
Plasma DC
Tetryon DHC
Transphasic Launcher

Aft;
Plasma Beam
Tricobalt Launcher
Plasma turret

Attack procedure; CRF and a beam skill, then transphasic HY, attack-alpha and quick about-face, drop the tricobalt.
laugh maniacally, sip coffee.
rinse.
repeat.

Archived Post 06-09-2011 10:12 AM

Im rather partial to disruptors at T3.

Fore:
DBB
DHC
Quantum

Aft:
2x turrets

1x EPS
1x Emitter i think
2-3x Disruptor damage


BO
BFaW
CRF
THY

RSP
SciT

EngT
Pol Hull

I'm a TO that specs mostly into disruptors beams and cannons, dont spec much into the torps, they are just there for power reasons and nice hull hit with THY.


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