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-   -   What BOff abilities are considered must have on Raptor? (http://sto-forum.perfectworld.com/showthread.php?t=218660)

Archived Post 06-09-2011 10:12 AM

What BOff abilities are considered must have on Raptor?
 
I am curiuos as to what BOff abilities the community of Raptor pilots see as a "must have" in pvp (or pve) to offset the shortcommings of the Raptor?

I certainly think EPTS, HE, PH, and ST are needed more often than not.

Archived Post 06-09-2011 10:12 AM

As I'm stil at tier 3 with my Liberated Borg Engineer in his Raptor, I can't talk from enough experiance, but I'd say a whole lot of Tactical Team.

Archived Post 06-09-2011 10:12 AM

"Needs more TacTeam" t-shirts are in the works. :p

Actually I was hoping to start a generic thread on what some think are vital or near vital abilities (and why) for those whom are new to the Raptor or the KDF and are having issues making sense of things.

Archived Post 06-09-2011 10:12 AM

Quote:

Originally Posted by Roach (Post 3533754)
"Needs more TacTeam" t-shirts are in the works. :p

Something like this?

http://images8.cpcache.com/product/1...olor-Black.jpg

Quote:

Originally Posted by Roach (Post 3533754)
Actually I was hoping to start a generic thread on what some think are vital or near vital abilities (and why) for those whom are new to the Raptor or the KDF and are having issues making sense of things.

I'd like something like that, especially since I'm on my way to using one in the future.

Archived Post 06-09-2011 10:12 AM

Quote:

Originally Posted by Roach (Post 3533563)
I am curiuos as to what BOff abilities the community of Raptor pilots see as a "must have" in pvp (or pve) to offset the shortcommings of the Raptor?

I certainly think EPTS, HE, PH, and ST are needed more often than not.

I run APO, APB, CRF x 3 (see reason for 3 TT) , TT x 3 (comes in handy when SNB'd I get snb'd a lot), EPtS 1 & 2, HE, and TSS.

Of course running 3 DHCs, 3 Turrets and a tric. It is very nice build for CnH since so many like capping standing still. In arenas it does pretty good. I have thought about going to a QT on the front it just seems QT just do too little damage.

Archived Post 06-09-2011 10:12 AM

Quote:

Originally Posted by Captain Data
I run APO, APB, CRF x 3 (see reason for 3 TT) , TT x 3 (comes in handy when SNB'd I get snb'd a lot), EPtS 1 & 2, HE, and TSS.

Of course running 3 DHCs, 3 Turrets and a tric. It is very nice build for CnH since so many like capping standing still. In arenas it does pretty good. I have thought about going to a QT on the front it just seems QT just do too little damage.

Compared to a Tric, yeah QT's do less. They do make up for it by having a better firing rate though.
This actually a very similiar build to one of my own abilitywise, except I run 2 DHCs, 1 DBB & 1 QT up front.

Archived Post 06-09-2011 10:12 AM

[quote]
Quote:

Originally Posted by mister_dee

Found the next B-day gift to myself.

Now if I can just find a " Once you go green, You'll know what I mean" shirt.
It confuses the local enviromentalists at first and makes most lol when it is explained.

Archived Post 06-09-2011 10:12 AM

Quote:

Originally Posted by Roach (Post 3533982)

Found the next B-day gift to myself.

Now if I can just find a " Once you go green, You'll know what I mean" shirt.
It confuses the local enviromentalists at first and makes most lol when it is explained.

HMM, I just got an idea for alterntaive,"green" power source.
It involves an Oriona Harem and a machine that collects static electricity generated by...friction.

Anyway I would have thought you're more the "Act and you shall have Dinner, wait and you shall be dinner" type.

http://images3.cpcache.com/product/4...olor-Black.jpg

Archived Post 06-09-2011 10:12 AM

Quote:

Originally Posted by mister_dee
HMM, I just got an idea for alterntaive,"green" power source.
It involves an Oriona Harem and a machine that collects static electricity generated by...friction.

Anyway I would have thought you're more the "Act and you shall have Dinner, wait and you shall be dinner" type.

http://images3.cpcache.com/product/4...olor-Black.jpg

It seems my online Klingon-themed T-shirts finding skills are in dire need of a respec.

Archived Post 06-09-2011 10:12 AM

Quote:

Originally Posted by Roach (Post 3534619)
It seems my online Klingon-themed T-shirts finding skills are in dire need of a respec.

Don't worry, I just have a headstart because I stumbled into the source of those shirts a couple of years ago.
Since I would not want to post the address of the seller since it could be considered advertising I'll sent you a PM instead.

Back on topic, I'd like to ask: what would be considered "essential"?
Skills that are required regardless of config, or would there be a need for several different skills
that are essential depending on the chosen config, like a Beam Config or a Cannon config?


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