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Archived Post 06-09-2011 12:40 PM

Science Build Question
 
Just a quick question, I'm doing my first science toon and am wandering if it is a necessity to put any points into Attack Vectors, Combat Maneuvers and Battle Strategies? I'm planing to use the following Bo Skills.

Tac:
-Ensign
---Tac Team 1
-Lt.
---High Yield 1
---Beam Overload 2

Eng:
-Lt.
---EPtS 1
---RSP 1

Sci:
-Cmdr.
---Sci Team 1
---TSS 2
---Tachyon Beam 3
---Charged Particle Burst 3 (CPB 3)
-Lt. Cmdr
---MES 1
---HE 2
---Tyken's Rift 2 (TR 2)

Archived Post 06-09-2011 12:40 PM

I forget which does which, but they give you a damage resistance buff (works out to a permanent +10% dmg res), improve your Crit chance, and increase your defense.

Archived Post 06-09-2011 12:40 PM

And your accuracy.

I'd put points in them only if you have extra points. With that set up you're not using any attack patterns.

Unless of course you're a Tac officer, then you'll want to since they increase tac capt. skills.

Archived Post 06-09-2011 12:40 PM

Quote:

Originally Posted by Koopa27 (Post 3574263)
And your accuracy.

I'd put points in them only if you have extra points. With that set up you're not using any attack patterns.

Unless of course you're a Tac officer, then you'll want to since they increase tac capt. skills.

I was under the impression also that they were all for tac and since my BO skills are all pretty much science dumping points into them was pretty much useless.

Archived Post 06-09-2011 12:40 PM

Quote:

Originally Posted by AnnonSeek (Post 3574726)
I was under the impression also that they were all for tac and since my BO skills are all pretty much science dumping points into them was pretty much useless.

They do boost your Tac abilities (mostly Attack Patterns), much in the same way that Starship Sensors boosts a fair number of Sci abilities.

However, for some utterly unknown reason, Sci skills have no passive benefits like Maneuvers/Vectors/Strategies despite having much higher skill costs.

Archived Post 06-09-2011 12:40 PM

Honestly I don't really know why you would think that these skills aren't helpful in the first place you get hull buffs, manuevering bonuses, damage resistance, and other goodies who cares if you don't have tac skills I put them all up to 7. Especially the damage resistance and extra hull for a science ship who has paper hull in the first place. If you have any intention of using damage reduction powers especially if they are applied directly to hull and not shields then these skills are useful. Plus I mean sci ships are base line more manueverable than cruisers base why would you want to have your sci ship turn slower than a cruiser and well slower than an escort just because they dumped their points into these skills and added a manuevering RCS Accelerator console to their ships? Also your manueverability directly impacts your starships defense rating. Why wouldn't you put the points in them it's a 100 each point?

In addition, why is everyone so concerned lately about charged particle burst that power really used to stink was there an update i missed on it?

Archived Post 06-09-2011 12:40 PM

Quote:

Originally Posted by Osiris301 (Post 3574980)
Honestly I don't really know why you would think that these skills aren't helpful in the first place you get hull buffs, manuevering bonuses, damage resistance, and other goodies who cares if you don't have tac skills I put them all up to 7. Especially the damage resistance and extra hull for a science ship who has paper hull in the first place. If you have any intention of using damage reduction powers especially if they are applied directly to hull and not shields then these skills are useful. Plus I mean sci ships are base line more manueverable than cruisers base why would you want to have your sci ship turn slower than a cruiser and well slower than an escort just because they dumped their points into these skills and added a manuevering RCS Accelerator console to their ships? Also your manueverability directly impacts your starships defense rating. Why wouldn't you put the points in them it's a 100 each point?

In addition, why is everyone so concerned lately about charged particle burst that power really used to stink was there an update i missed on it?

Ok, let go back to basics. Those three area's I was asking about use only skills that you have access to if you are a tactical officer. So my question was why put points into those area's if you do not have the skills to utilize them.

Charged Particle Burst disables cloaking devises, so this can be a good tool against ship with the battle cloak.


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